Changes to Control
Destiny’s most popular crucible mode, Control, has also seen some tweaks that elevate the gameplay to new, frenetic heights. The new 4v4 set-up makes it far more difficult for one team to hold all three points, meaning teams have a far better chance of making comebacks even if their game starts slow. Combined with the new class abilities, the revamped supers, and the emphasis on gunplay, the reduced number of participants doesn’t result in a less engaging battle. In fact, it places a renewed and welcomed focus on team play.
The way the actual capture points work in the crucible mode has also received some minor, yet game changing tweaks. First, both teams start off in control of the point closest to their spawn, removing the triviality of capturing point A and forcing the fight to the neutral point A. Once a team captures B, the point never returns to neutral and one team is constantly in control of at least two points and scoring. Capture speed also no longer increases the more players stand in the point. This allows teammates to cover flanks and lanes rather than stand on the point and serve as bullet and grenade fodder.
While there are several changes needed when it comes to cool down and charge times for supers, grenades, and abilities, the overall experience feels well-balanced. Spawns flip on a fairly regular basis during lopsided matches, allowing the losing team to have quick and easy access to a less-defended point and set up flanking attacks on B. The sole control map featured in the beta,