Death Stranding, How to Throw Cargo

3 Ways How Death Stranding Makes Its World Feel Bigger Than It Actually Is

Road-Building

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The real heroes of Death Stranding are the roads. Once you set out in Chapter 3, the terrain is unforgiving and rocky, the MULEs are everywhere, and there are people scattered all over the place. It’s a mess.

You start building roads, and all of that stress disappears. The map doesn’t get smaller, but it certainly comes together. A highway that connects people (in Death Stranding, imagine that) makes the world flow.

You see all of the places that gave you trouble, the vast expanses you crossed on foot, and you see how big the world was. Then you reach the end of the road and… it just keeps going. The roads are a massive help, but they just let you scratch the surface. Even when you can move freely, there is always more.

The map in Death Stranding gets in your head. It isn’t America, it can’t be. I can’t actually walk from D.C. to Tennessee in 20 minutes, but in practice, it can feel like you did. The map isn’t as big as America, not really; it just tricks you into thinking it is.

If you need any help while playing through Death Stranding, make sure to check out our extensive guide wiki. You can also read our review right here as well.


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Author
Blake Woog
Blake was a freelance news, features and guides writer for Twinfinite from August 2019 until May 2020. A player of games, watcher of movies, and writer of words, entirely too much. Playing Games Since: 2001 Favorite Genres: RPGs, Shooters, Action Adventure