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3 Big Positive Changes in The Division 2, & a Problem That Still Needs Fixing

Positive Changes in The Division 2

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Works: Better Dark Zones

The Dark Zone was the major selling point of the original game, and it continues to shine in The Division 2. There are only three major Dark Zone areas, but they feel a lot more distinct from each other, as compared to the same-ish streets we saw in the first game.

What’s interesting, though, is the fact that the normalization mechanic has been introduced in The Division 2.

The original Dark Zone could feel intimidating for new players, as you always ran the risk of running into higher leveled players who might have better gear and perks to give them an advantage in the fight.

In the sequel, there are short tutorial missions to give you a sense of the different layouts, and the normalization mechanic also balances out all your gear stats and ensures that every player is on a somewhat level playing field.

If you’re looking for a real challenge, though, there are Occupied Dark Zones on rotation as well, which completely remove normalization. This is where the real battle begins, and these areas are reserved only for the players who have spent a lot of time optimizing their gear.

Along with all of that good stuff, the introduction of the Thieves’ Den is also a nice reward for players who like taking risks and getting their rogue status up.


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Author
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.