Assassin’s Creed Syndicate
The Assassin’s Creed series has become one of those where you never know what quality to expect. While there are clear high-notes like Black Flag and AC II, the memories held by fans are marred by visions of Unity and AC III. When Syndicate was announced just a few months after the release of Unity many didn’t know what to expect. Would it be any good? Are we going to get duped once more? Those were reasonable questions considering the track record. Thankfully, Ubisoft provided something that was not only good but downright great.
Assassin’s Creed Syndicate is the series’ first real step into the modern age. Sure you can play as Desmond in AC III but that was nothing more than a couple of obstacle courses. Syndicate brought Jacob and Evie (another great element of the game) into a world with some actual semblance of modern technology, they dealt with engines, electricity, the turning point of history, and a new word. That fed into new modes of transportation a tighter combat system, and some of the most interesting characters to ever grace one of the franchise’s entries.
The open nature of London and the hustle and bustle of life around your deadly endeavors made for action that was varied and unique to each player. Oh, and the changes to world traversal were more than welcome. Assassin’s Creed Syndicate was the newest feeling game in the series.