Silent Hills
The hype campaign for this game was so strong, it could have redefined the horror genre. The playable trailer alone was the source of massive interest and speculation. People struggled mightily to work out how to arrive at the hidden ending, and read between the lines for meaning on the myriad of secrets hidden in those eerie hallways.
As a collaborative effort between Hideo Kojima, Guillermo del Toro and Norman Reedus (aka the trinity of creepiness), it had all the makings of a true classic. But Kojima’s messy divorce from Konami obliterated any chances of the game being completed. Konami got the house and the kids – bad luck, Metal Gear – but Kojima at least escaped with his pals, and the spirit of the game will live on in the upcoming project, Death Stranding.
Alas, there’s one spirit we would have loved to have known better, however, and her name is Lisa. If we were so encapsulated, repulsed and mystified by one fragment of Silent Hills’ gameplay, who knows what kind of heights the final product could have reached. As tragically poetic as it is for the game to exist in some kind of non-existent purgatory, much like the content that the playable trailer subjected us to, it feels painful not to get some kind of closure, or better still, vengeance on that freaky broad for mugging us so many times.