Plastered Splicers (BioShock)
The first BioShock game had a few traditional horror elements with its dark atmosphere and creepy vibes. Here, you play as a man named Jack who must navigate through an underwater city called Rapture following his plane accident. Despite its name, Rapture is a ravaged city filled with its mentally disturbed citizens, the Splicers. While the standard batch of Splicers are pretty freaky all on their own, Jack stumbles across more disturbing variants later in the game.
Once you reach Fort Frolic, you’ll come across Splicers that are fully lathered in plaster. These enemies don’t scream and mumble to themselves, but rather lurk in the shadows and wait to catch you by surprise. They can even climb on walls and throw hooks at you, making for a disturbing sight. What’s worse is that they will only spawn where you’re not looking and will pose until you get too close.
One interesting tidbit about these creatures is that you can avoid confronting them altogether by not using the Power to the People machine located in the Sinclair Spirits basement. You can save yourself a lot of time and ammo by just breezing through Fort Frolic.