Oryx (Destiny: The Taken King)
Like movies and comics, gaming demands a great villain, and this is something that Destiny was lacking. Sure, there were the Vex, Cabal, and Hive, but they didn’t feel threatening in a story context. Their numbers were numerous during gameplay, but the story never really supported the claims that these were soldiers of The Darkness. That all changes when you’re finally introduced to Oryx.
You killed his son, not to mention hundreds of thousands of his kind during playtime. If you thought Crota was bad, his dad Oryx is even worse, and he’s pissed at the Guardians. A giant, three-eyed bat god with a huge sword would be scary, but being able to control enemies for his own personal army makes him downright terrifying. There’s an undercurrent of darkness throughout the whole Taken King campaign, one that feels very real thanks to frequent appearances by the titular villain before the final face off. That, combined with his first display of power–killing Queen Mara Sov, wiping out her Awoken fleet, and creating a permanent hole in the ring of Saturn–make Oryx a threat you don’t want to mess with.