Resistance
Resistance was a commendable series, but also a victim of the time in which it was developed.
A new IP and PlayStation 3 launch title, Insomniac Games’ Resistance: Fall of Man showed great potential. It melded a bleak and terrifying sci-fi horror premise with fast and frantic first-person shooter action, and the second entry in the series only continued this trend.
The third entry in the series was no exception. Released in 2011, Resistance 3 drew players further into the game franchise’s world, introducing new elements and stakes tied to its alien invaders while exploring more characters and stories within the series’ universe.
And yet, the series never managed to break through as a seminal gaming franchise on the rise.
To be sure, each entry received positive reviews, but even with the completion of its initial trilogy, it still rode the line of passable. It did just well enough to continue on for as long as its developers and publishers wanted it to, without ever standing out from the pack of other shooters or Sony exclusives in a meaningful way.
So when it started to see a gradual decline in quality with Resistance: Burning Skies – a spin-off title developed by Nihilistic Software for the PlayStation Vita and the franchise’s worst-reviewed title – it was little surprise Sony decided to walk away from the series and focus on new ventures, leaving Resistance to be remembered as a decent enough series for its time.