The Flash: The Fastest Man Alive
The Batman Arkham series is one of the best video game franchises staring a comic book character. Granted, Arkham Origins and Arkham Knight are not as good as Arkham City, but they are solid games. Still, one must wonder what kind of black magic prevents other games staring comic book characters from reaching Arkham’s lofty heights. Probably the same magic that prevented a game based on The Flash from being completed.
The Flash: The Fastest Man Alive, produced by the now-defunct BottleRocket Entertainment, was designed as an open world game that would let players run/parkour around two large cities and beat up criminals with a combat system almost identical to The Mark of Kri. However, The game’s biggest feature would have been its story.
The Flash: The Fastest Man Alive’s story would have chronicled The Flash’s first year of superherodom and would have been overseen by Marv Wolfman, as in Crisis on Infinite Earths Marv Wolfman. Players would have fought some of The Flash’s most iconic villains, seen the legendary Flash Museum built as they progressed, and possibly heard Ryan Reynolds portray the Scarlet Speedster.
Sign. Me. Up.
However, the game’s cancellation is quite the depressing tale since the team at BottleRocket Entertainment did nothing wrong. They blazed past all their deadlines and were working steadily towards the game’s release.
No, The Flash: The Fastest Man Alive was canceled because the management of Brash Entertainment, the company set to publish the game, made numerous bad decisions that led to the company’s closure. And with Brash Entertainment, so went The Flash: The Fastest Man Alive.