THE FANBASE TRULY MATTERS
Civ is undeniably complicated, and it takes time to learn and master its varying systems to get maximum enjoyment out of the game. Since fans put hours and hours into learning a mechanic, perfecting the use of that mechanic, and even thinking creatively about ways to use said mechanic, they develop a particularly acute connection to the game. Games like Civilization naturally accrue these types of players naturally, and their loyalty and strong opinions can either be a boon or a problem.
Civilization’s fanbase is particularly passionate. Mods for the games are common, and every once in a while fans use the game in a way that Firaxis would never have dreamed, such as when a group of fans over at the /r/Civ subreddit decided to set up 42 AI factions and pit them against each other. Just to see what would happen, you know?
Firaxis knows all about the importance of the fanbase. From Shirk’s same interview from before:
“A designer can get wrapped up in his own head about how awesome his design is, but if he puts it out there and nobody gets it, then that’s a failure,” says Shirk. “I’m sure you’ve heard of Frankenstein, and that’s been a staple of Civilization, especially throughout many of the last versions of the game. If we didn’t have that core group of fans, just constantly giving us feedback as Ed is bouncing ideas back and forth really trying to find that great balance, I don’t think Civ would be as good as it is right now.”
Many developers credit their fans for their success, but few developers actively include those fans in the development process. The Frankenstein Test Group is a group of fans who help out Firaxis with beta testing. And in the credits for Civ 6, the Frankenstein Test Group makes an appearance, a testament to Firaxis’ respect and admiration for its fans.
As long as Firaxis continues its excellent stewardship of the franchise, there’s no telling how long Civ will continue to be a classic.