5. The Binding of Issac
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The Binding of Issac is another game designed by Edmund McMillen that commands full focus with randomized dungeons, power-ups, and tight rooms with multiple enemies spewing projectiles at you. The game is meant for repeated playthroughs, which is necessary when the game offers hundreds of items to use with no explanations. The player has to figure it out through trial and error, and effects can either be helpful or detrimental.
Bosses that cap off each dungeon can be a pain too. They range from giant bullet sponges to mobile, small enemies that can jump across the room, releasing multiple projectiles in various directions. It sometimes descends into the “bullet hell” genre, which dominates the next entry on this list.
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