Mortal Kombat X
When NetherRealm Studios released Mortal Kombat X last year, many were incredibly excited to be able to play the brutal, bloody fighter in all its glory on their PCs. What they didn’t expect however, was that the messy game was going to have such a messy launch. Crashes, saved data loss, graphical slowdowns, you name it and MKX had it. To be fair, it wasn’t entirely NetherRealm’s fault as much of the reason why the game suffered so many issues was due to how Steam pre-downloaded the game’s files onto the machine. In many cases, the game was able to pre-download the standard 3GB, but failed to download subsequent files and often found itself missing crucial elements which forced it to close down. And despite fairly positive reviews on Steam, the game was met with thousands of incredibly negative comments and an overload of unhappy fans.
This isn’t to say NetherRealm wasn’t to blame for some of the games issues though. The online mode for MKX on PC struggled to match players into fights and had serious lag issues when it did. That is assuming the matches continued and didn’t completely disconnect players right before they were about to win and pull off Cassie Cage’s awesome Selfie fatality. Many of the game’s issues have been fixed since then, however the game still struggles with some glaring flaws which may or may not have led to the decision to initially skip over a PC release for the recent Mortal Kombat XL.