Weapons
Keeping with the setting of this latest entry, Syndicate is changing the weapons players will carry and how they will use them. In previous games, it was perfectly normal to be seen walking around with a sword or a rifle. That fit those settings in both location and time. But as technology evolved, so to did laws and how people perceived certain things. That means in Assassin’s Creed Syndicate walking around with a huge weapon is one way to get yourself spotted.
Weapons now are more compact and easily hidden on your person. Throwing blades, a kukri knife, a small revolver, brass knuckles, and more weapons along those lines allow for more intimate, visceral encounters. Adding to the whole sense of more in your face combat are the executions that can be performed with each weapon. If you beat up an enemy and manage to stun them near death you’ll be able to perform a delightfully brutal finishing move. It varies by weapon and situation, giving the combat a more organic feel on top of the countering and brawling fans are used to. This is magnified during the game’s street fights when you have a large amount of enemies crammed into a small space vying for control of the streets.
The weapons do a lot of the lifting when it comes to adding flair to the more brutish fighting style and that’s a good thing. Moving away from the stylish appearance of the classic sword-fighting found in previous games in exchange for a system that uses the time, the setting, and the more thuggish approach is absolutely amazing.