This article is over 8 years old and may contain outdated information
Remedy’s sole pair of Xbox 360 titles sadly didn’t get the full due that they deserved in a time when horror games were starting to reemerge. As a writer stuck in a town where his own creations come to life, it felt like the perfect setting for a psychological action game. That’s indeed what we got, and while Remedy has been hard at work on Quantum Break, it would be nice if we got a sequel. Possibly from his wife Anna’s perspective…?
Monolith’s scary shooter franchise ended things on a bit of a weird note, what with the Point Man taking his mother Alma’s new child to raise safely. (In what’s regarded as the canon ending, anyway.) That’s a weird family with psychic powers, though, and a new franchise could start with that child now as an adult. Give players a new set of psychic powers, and there’s a nice series of horror games in the concept.
Isaac Clarke’s trilogy of games changed sci-fi horror, and after a bout of co-op and action in Dead Space 3, it’s time to get back to some roots. With games like Alien: Isolation and the upcoming Prey to draw influence from, Visceral has the chance to tell a great story of one guy’s really bad day in space.
Dino Crisis aren’t your typical breed of horror games, which is part of why they deserve to come back. As the recent Tomb Raider titles have shown us, putting  a somewhat competent chump on an island with everything trying to kill them would yield success. And if “everything” in this case just happened to be a horde of dinosaurs, then that’s pretty cool in and of itself!
Recommended Videos
Alan Wake
Remedy's sole pair of Xbox 360 titles sadly didn't get the full due that they deserved in a time when horror franchises were starting to bloom. As a writer stuck in a town where his own creations come to life, it felt like the perfect setting for a psychological action game. That's indeed what we got, and while Remedy has been hard at work on Quantum Break, it would be nice if we got a sequel. Possibly from his wife Anna's perspective... ?
Clock Tower
Originally a point and click series that began in 1995, the Clock Tower series hasn't seen love since 2002. With how adventure games are coming back into play thanks to folks like Telltale, now's the perfect time for Capcom to bring the series back. Resident Evil Revelations 2 showed that they know how to do episodic titles, which gives them a good format in lieu of a full fledged title.
Amnesia
Frictional Games have proven themselves to be masters at horror titles, and the Amnesia series is testament to that. The atmosphere is perfect, the monsters appropriately scary and unnerving, and it makes it worse that you can't defend yourself. If they aren't already working on a third entry, they definitely should.
Castlevania
The Castlevania titles may not be horror games in the traditional sense, but at this point, Konami could afford some experimentation with the series. The advancement of graphics and new ways to immerse the player mean that coming across grotesque monsters in Castle Dracula can be more thrilling than action packed, and if that means we get to see a new Belmont become the hero they're meant to be, that'd be pretty dope.
House of the Dead
The last time we got a House of the Dead game was in 2009 with the quirky B-movie quality title, Overkill. Silly and endearing, it proved that there was room for silly horror. With VR on the rise and stylish shooters coming back into play thanks to the Doom reboot, it's the perfect time for SEGA to give the series another shot.
Predator
Predator hasn't had many games, and that's why he should headline a solo adventure. The standalone film from 2010 had the headhunting aliens kidnap humans and drop them off to a planet to be picked off, which offers a neat survival horror game setup. It even had different Predator "tribes," so playing as one going up against a bunch of others could be scary in and of itself.
Alone in the Dark
Look, let's just put that 2008 title out of our minds. Rebooting the franchise is the right way to go for certain, but not into the modern day, because that clearly didn't work. Setting the game in earlier decades would allow for some trippy visuals and riffs (what would a horror game look like if it was set in the 80s?), and it's not like we get many period piece horror games.
Siren
The last Siren game to release was in 2008, and even that was more of a remake of sorts for the original title. It had a dozen episodes and the ability to play as one character while looking at the events of other characters. Episodic gaming has made the perfect environment for a resurgence of this, along with second screen gameplay.
Fatal Frame
Okay yeah, there was Maiden of Black Water last year, but that was sort of a mixed bag. Incorporating the gamepad was a perfect move that should definitely be replicated, along with the excellent atmosphere. But definitely work on the controls and pacing, and you've got one really freaking scary game.
Dino Crisis
Dino Crisis aren't your typical breed of horror games, which is part of why they deserve to come back. As the recent Tomb Raider titles have shown us, putting a somewhat competent chump on an island with everything trying to kill them can yield success. And if "everything" in this case just happened to be a horde of dinosaurs, then that's pretty cool in and of itself!
Condemned
While they're also known for their F.E.A.R. series, Monolith also created the Condemned games, wherein players took control of a cop on the hunt for a serial killer. The focus on melee in lieu of guns and detective work made it fun to play, and the atmosphere and new ways that gaming has evolved since its release (hello, PSVR!) open it up to new and scarily cool opportunities.
Dead Space
Isaac Clarke's trilogy of games changed sci-fi horror, and after a bout of co-op and action in Dead Space 3, it's time to get back to some roots. With games like Alien: Isolation and the upcoming Prey to draw influence from, Visceral has the chance to tell a great story of one guy's really bad day in space.
Silent Hill
Konami's horror franchise has really been missing in action out of all of these. Given the state of the company and the goodwill that they've lost over the past year or two, they need all the help they can get. What better way to do that than by bringing back this franchise and showing everyone they've still got the magic?
F.E.A.R.
Monolith's scary shooter franchise ended things on a bit of a weird note, what with the Point Man taking his mother Alma's new child to raise safely. (In what's regarded as the canon ending, anyway.) That's a weird family with psychic powers, though, and a new franchise could start with that child now as an adult. Give players a new set of psychic powers, and there's a nice series of horror games in the concept.
Eternal Darkness
No horror game franchise is hurting for a new entry quite like Eternal Darkness, whose developer, Silicon Knights, never took the time to create a sequel. When they disbanded, Nintendo kept the rights, but they aren't apparently doing anything with it. With that in mind, a smaller scale, episodic title could best work, so it doesn't dip in quality or scares.
Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Justin was a former Staff Writer for Twinfinite between 2014 and 2017 who specialized in writing lists and covering news across the entire video games industry. Sometimes a writer, always a dork. When he isn't staring in front of a screen for hours, he's probably reading comics or eating Hot Pockets. So many of them.
We have upgraded our commenting platform! Existing comments will be imported over the next few weeks.
Published: Oct 26, 2016 09:15 am