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Fallout 76

10 Fallout 76 Bugs That Are Still Plaguing the Official Release

This article is over 6 years old and may contain outdated information

Fallout 76 Bugs That Are Still Plaguing the Official Release

Wearing Power Armor Turns You Into Slender Man

When Power Armor was introduced to the Fallout universe, it was basically a retro-futuristic 1950s take on medieval plate armor. Then Fallout 4 transformed Power Armor into a retro-futuristic set of Space Marine armor, and with the change came a classic game developer shortcut: character models stretch to fit the new, bulkier armor.

Normally, you don’t see the stretching since it’s hidden inside armor. But for some reason, a Fallout 76 glitch rendered equipped Power Armor invisible, which lets gamers witness the stretched models in all their lanky horror. Weirdest of all, this glitch didn’t crop up until after the beta. One has to wonder what happened.

Invisible Enemies

Fallout 76 Bugs That Are Still Plaguing the Official Release

Flatwood Monster, Fallout 76, Betheda

Now, invisible enemies aren’t exactly new to the world of Fallout. Cloaking devices already exist in the games, but I’m not talking about enemies that are supposed to be invisible. I’m talking about creatures that don’t render at all but still attack players. This has led to many unfair deaths as players’ faces are torn off by monsters they can’t see, let alone target in V.A.T.S. Many gamers who report these invisible monsters claim their friends see the creatures just fine, though, which raises far too many questions.

 

PC Window Borderless Mode Has Framerate Issues

Fallout 76 Bugs That Are Still Plaguing the Official Release

Now here’s a glitch that’s been around since Fallout 4. While many PC gamers prefer to run their games in fullscreen mode for better performance, others favor windowed borderless mode for better resolutions and stability. But, Fallout 4 doesn’t behave with windowed borderless mode and completely botches framerates.

Since Fallout 76 uses the same game engine as Fallout 4, it inherited the same problem. Since Fallout 76 is a multiplayer game where framerates can mean the difference between life and death during PvP matches, Bethesda should probably get around to fixing this problem. Issuing an official statement that the game plays best in fullscreen mode doesn’t count.

 

Game Crashes

Fallout 76 Bugs That Are Still Plaguing the Official Releasefallout 76

Game crashes are never a pleasant experience. Maybe you’re about to beat a boss when the game client suddenly stops working. Or perhaps the game just doesn’t want to boot up. Regardless of the context, the outcome is the same: players screaming at their screens and demanding the developer fix the problem.

I wouldn’t say Fallout 76’s crashes are hilarious, but they are definitely a problem. Plus, even when the game client doesn’t crash, the servers are liable to crash instead. If the causes aren’t fixed soon, Bethesda will probably see a lot of gamers threatening to demand refunds.

 

Overheating Xbox One Xs

Fallout 76 Bugs That Are Still Plaguing the Official Release

Usually, game glitches are limited to software problems, but some go beyond the pale and mess with hardware. More than a few Xbox One X owners have reported the worst Fallout 76 glitch ever: the game overheats their consoles to the point of crashing whenever they use fast travel, level up, or do anything that isn’t shooting a Super Mutant in the face.

According to one Bethesda forum user, deadjericho, unoptimized game code that overextends the Xbox One X’s CPU might be to blame. Apparently, the thermal paste in some Xbox One Xs just can’t compensate, which is why this problem only affects certain Xbox Ones and not a single PlayStation 4. Assuming deadjericho is correct, Bethesda should take a closer look at the game code since it’s now technically a fire hazard.

 

Everything Pip Boys

Fallout 76 Bugs That Are Still Plaguing the Official Release

Fallout 76 CAMP Pip-Boy

The Pip Boy is synonymous with the Fallout franchise. This wrist-mounted computer does everything from playing music to diagnosing a character’s health like some 1950’s Tricorder. But, this device is subject to a bevy of glitches, from character models staring at the tool incorrectly to players being unable to scroll through Pip Boy menus. During the beta,  some testers encountered a game breaking bug that deleted their Pip Boys. Not only did this glitch leave an unsightly hole in reality, rendering players’ wrists invisible, but in some cases it left players without their character menu.

While some Pip Boy-related bugs are merely inconveniences, others render Fallout 76 unplayable. Game over, man, game over indeed.

 

Disappearing Settlements

Fallout 76 Bugs That Are Still Plaguing the Official Release

Fallout 4 introduced players to the Workshop, a system that let them build their own settlements and bases, and it was love at first sight. Their imaginations ran wild and their creations were only limited by their available resources. Fallout 76 uses the same system, but in their infinite wisdom, Bethesda decided to transform settlements into Schrodinger’s Camps: they only exist when their creators are logged in and cease to be when their creators log out.

Sadly, some players have logged in only to discover their settlements are permanently deleted. To make matters worse, all items stored in these camps disappear into the digital aether, never to return. Gamers have rage-quit for less, so Bethesda better be on their toes and sort out this problem fast.

 

Stuck at Login Screen

Fallout 76 Bugs That Are Still Plaguing the Official Release

fallout 76

Oh boy, some bugs never go away. This little glitch has been around far too long and attacks every Fallout game, and Fallout 76 is no different. Some gamers claim Fallout 76 occasionally hung on the login screen and wouldn’t progress without a reset. While we all would love Bethesda to finally fix this bug, it’s so synonymous with its games it might as well be a feature. But still, maybe Bethesda should squash it once and for all.

 

Bugged Enemies

Fallout 76 Bugs That Are Still Plaguing the Official Release

Falllout 76, Mothman, Bethesda

By now, you’ve probably figured out that Fallout 76 has issues with enemies. Even when they aren’t invisible, enemies aren’t always rendered properly. Plenty of beta testers reported that some enemies refused to fall down when killed. Even though their health bars were empty, they just stood there, unmoving. Sometimes, enemies don’t even have to die to be rendered inert. A few players claim they’ve come across invincible enemies. Some stand out in the open and are completely unresponsive, even when they take a shotgun to the face; others regenerate health faster than Wolverine. But that isn’t the end of Fallout 76’s enemy issues.

Quite a few creatures are stuck in their default T-pose, which means their animations don’t load properly. While not as big an issue as invisible enemies, bugged enemies are still a sign that something ain’t right under the hood. At least the problem isn’t as prevalent as it was during the beta, though.

 

Broken Quests

Fallout 76 Bugs That Are Still Plaguing the Official Release

Games like Fallout live and die by their missions, and nothing kills a game faster than missions that don’t work. Many players have reported that more than a few quests are broken, and the cause varies from task to task. Some require players to interact with uninteractable objects; others don’t update when gamers complete certain objectives. It’s a veritable who’s who of every conceivable mission-related problem.

Worst of all, these issues can affect any mission, including main story ones. Since quests are important in MMOs, Bethesda better start going through the game with a fine-tooth comb to flush out these bugs.

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Author
Image of Aaron Greenbaum
Aaron Greenbaum
Aaron was a freelance writer between June 2018 and October 2022. All you have to do to get his attention is talk about video games, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters. Aaron largely specialized in writing news for Twinfinite during his four years at the site.