Video Game Trilogies With the Worst Endings
Assassin’s Creed
Assassin’s Creed 3 is a fantastic video game — and I know it’s very divisive to say that — but it is a terrible finale to the Assassin’s Creed “trilogy.” The setting of Assassin’s Creed 3 is rich in history, just as it should be prime for assassinating targets and most importantly, paved the way for the open-world nature the series has since adopted. The character of Connor, while not near as charismatic or as fun as Ezio, tells a story unique to the Revolutionary-War era. We know how the British felt during this time. We know how the colonials felt during this time. But Connor told us what some of the Native Americans had to say, a viewpoint rarely (if at all) seen in this medium. The character of Desmond, on the other hand, gave us nothing more than a lackluster and unenthusiastic finale to a story that otherwise should have been revealing, climactic and more.
Players had been slowly learning the story of the First Civilization and the never-ending war between Templars and Assassins for years. Desmond was set to be the modern-day Assassin, and with Assassin’s Creed 3 being touted as the game that would finally give us that, it was no surprise that fans of the series were filled with anger when Desmond spent 95 percent of the game parkouring in a cave.
The evil First Generation character, Juno, was primed to reveal herself, but instead of learning of Juno’s true powers and seeing them on display, she was quickly brought to an end (and really, before she even began) with Desmond sacrificing himself for…reasons. Simply put, the finale to this trilogy should have seen Desmond adopt the assassin persona he had been growing into in order to take on the templars and ultimately, Juno. Instead, he parkoured in a cave and somehow ended the imminent destruction of the world at the hands of Juno (and let’s face it, we all wanted to at least get a taste of what that looked like) by sacrificing himself.