10. Turtle Rock (A Link to the Past)
Turtle Rock houses the seventh and final maiden that Link must rescue before facing Ganon. This dungeon is memorable because of how challenging it is. The enemies here definitely do some damage.
What’s great about Turtle Rock is that it finally feels like the journey is coming together.
The puzzles in this dungeon make creative use of combining items: for example, Link uses the Cane of Somaria (which was previously used to create blocks) to create moving platforms while simultaneously using the Fire Rod to light torches.
This blend of using old items in new ways gives new purpose and relevancy to your inventory of items that you worked so hard to collect throughout the game.
Turtle Rock also has many memorable aspects such as tunnel mazes and hard-hitting enemies that don’t appear anywhere else in the game, such as Chain Chomps. It’s a long, unforgiving dungeon.
If you’ve ever struggled to reach Trinexx, the boss of Turtle Rock, and realized you never picked up the Ice Rod (one of the two key items to defeating him) on the opposite side of Hyrule, you’re not alone.
There’s probably a support group for that.