Strategic Options Are Heavily Expanding
The trailer’s appeal to fans was obvious. I mean, the rebels took such blatant examples of full and partial cover that it’s very, very, very safe to say that the core tactical mechanics will be making a (revamped) return. But what about that paralyzing drone and the little bits of stealth that were also on full display?
If there’s one thing that XCOM: Enemy Unknown suffered from that Enemy Within made a fairly solid but ultimately lacking attempt at fixing was stealth. Despite some genetic modifications, it was often difficult to predict when an enemy squad would pick up on the player’s location. Now, it seems that stealth and guerilla tactics might make a huge resurgence in XCOM 2 and this would be most welcome.
Looking at the conclusion featuring that massive mobile command center and desert base camp, it also looks like the game will get some improvements on the big-picture strategic scale as well. Multiple fully functional bases, something the Enemy Unknown reboot didn’t revive, might make a comeback here with the mobile command center playing the role of the player’s user interface.