Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Halo’s Greatest Asset Has Never Been Master Chief

Neverrrrrrrrr...
This article is over 9 years old and may contain outdated information

About a month ago, we speculated that Halo 5’s Fireteam Osiris, which features a new cast of class 4 Spartans, could possibly end up taking the reigns from series hero Master Chief. The responses were mostly along the lines of such a thing being impossible, inconceivable, that 343 would be that ballsy and just kill off an icon in a medium that treats death the same way comic books do.

Recommended Videos

While not entirely to the same scale, franchises switching longtime heroes with new blood isn’t exactly a new concept for games. Series like Infamous and Resistance have murdered their original protagonists, respectively Cole McGrath and Nathan Hale for newcomers Delsin Rowe and James Capelli. Fighting games actively change up their rosters with each new title for new blood; this year’s Mortal Kombat X primarily focused on new characters Jacqui Briggs, Cassie Cage, Takeda, and Kung Jin. Bioware’s Dragon Age franchise has you play as a completely new person with each entry, and their Mass Effect franchise is getting a brand new cast of characters all over with Andromeda. The Fable series, another long running Xbox franchise, actively switches Heroes with each entry, and the Gears of War franchise is returning next year with new characters.

The big argument against Osiris is that Chief’s the face of Halo as a series, so therefore they have to keep him around or the series will die, and he’s the face of the Xbox brand in general. Both of those are fair points, but not entirely correct. Both arguments can be countered with the Chief not being or having much of a character to begin with. It is in no way related to the man behind the helmet, god no. The storytelling in the previous games never really fleshed him out get fans to the point where they’re like “oh man, I really want to buy the new game to learn more about the Chief and how he’s coping with Cortana being gone!”

halo_5_newegg_story1-master-chief-will-be-the-star-of-halo-5-and-beta-details-have-been-revealed-2292641-1419160978-1424590529 - Edited

More likely, it’s the armor itself that is the Xbox brand. It’s as iconic as Mario’s hat, or Cloud’s sword. Much like how Iron Man’s armor defines him in the movies, the MJOLNIR armor defines the Spartans and the Xbox, and it’s hard to imagine one without the other. Spartans in the series mythology are built up to be these messianic figures; despite having a high mortality rate, they’re still the best at killing aliens. Without them, humanity would’ve been fucked a long time ago. Hence why Marines express sighs of relief when a Spartan shows up, hell, hence the Covenant being more scared of them than the puny humans and calling Spartans “Demons”. When other pieces of Halo fiction come out, they don’t try to plaster Master Chief’s face or symbol on the cover, they have other supersoliders that look distinct enough from the Chief to tell them apart. Or to put it another way, a comic book about one of Batman’s sidekicks would have a way to convey to people that this person is connected to Batman (see Robin: Son of Batman); 343 and Microsoft trust that people know Halo based on the imagery of the Spartans or the Elites alone and use that in their marketing. As long as someone sees a guy with a split jaw holding a glowing sword or someone in power armor, they’ll think of the series.

Despite a novel entirely dedicated to showing his journey from child soldier to genetically engineered badass, the Master Chief is the least interesting part of the fiction. Part of this is because of how he’s written; in trying to create a blank slate for people to project onto, there’s not a lot for other writers to really work with. He spends most of his time not saying anything, and when he does, it’s done in a fairly flat tone that can sometimes be hard to hear because he’s soft spoken. There’s no way to understand exactly what he’s feeling at any given moment since the games never allow him to take off his helmet, and trying to get what he feels from his body language is almost like trying to learn music while blindfolded.

Why do you think other materials in the universe make it a point to have the characters’ helmets depolarize or be taken off? It’s to help people identify with whoever they’re playing or reading through their personality, and the Chief has about as much personality as a brick. This is why the expanded fiction tend to focus on non-Chief characters, because there’s usually some character material for writers to use besides “oh they’re just really good at killing people”. Those lethal killing machines are still around, yeah, but their personalities shine through during downtime from war or when they’re interacting with other characters.The other problem is that, whether intentionally or not, the two non-Chief focused games have shown that the Chief’s legend of greatness wouldn’t be remotely possible if it weren’t for the efforts of Noble Team and the ODST. As others have pointed out, the Collection’s omission of Reach and ODST has an underlying message of “those dudes that are more man than machine and died to help turn the tide of the war don’t matter, have fun with this hunk of metal!” In fact, once you go into those two games, the expanded universe, and the marketing, it becomes clearer and clearer that the legend of the Master Chief is much more compelling than the Chief himself.

Legends and folk tales can be way more interesting than the actual event that happened, and the Chief is a walking example of that. The way his enemies and allies talk about him make him out to be this legendary warrior able to shrug off anything that comes his way. But once you spend time with him, it becomes clearer and clearer that he really…isn’t. He’s got the Batman problem where his thing is that he always wins and has to to further prove how awesome he is. But where Batman fails because it’s in some ways part of his character and he makes sure not to make the same mistake, Chief wins because “well, he’s a space marine with super strength, so he’s gotta”. Dying in the games isn’t because the Chief has finally met his match, it’s because you went against the canon of him shrugging off more bullets than Superman on an average day.

halo

Master Chief is more legendary than he frankly has any right to be, especially when there are characters who are actually characters and not just largely blank slates. For instance, take Halo 2’s co-protagonist the Arbiter, a Covenant shipmaster forced into his job to redeem his disgraced name. He’s a walking embodiment of “started from the bottom, now we here,” going from exiled Elite to their leader during the Covenant Civil War and the reason why the galaxy’s sentient population isn’t completely wiped out. Gravemind calls him “flesh and faith, but is the more deluded”, and this is what makes him more compelling, because he’s got an actual arc and is struggling to deal with everything he’s done for decades in the name of meeting a Great Journey is all a lie. Why isn’t there a game that shows what he’s been up to during the four year gap between Halo 3 and 4?

Keeping things firmly in the Spartan family, there’s still Osiris. What makes them different from the Chief, aside from the team’s diversified makeup, is that these people actually feel like people. They get their personalities across in that bombastic intro sequence not just by how they speak to one another, but by how they act in battle. Vale immediately goes for the Phantom because she has knowledge of Covenant tech, Buck charges ahead because of his ODST “feet first into hell” training, Tanaka latches onto her teammates and mimics what they do and is rarely alone during the whole thing (seriously, go back and watch it, she’s always next to someone aside from one brief moment), and Locke is confident enough in his team to let them do their thing.

In a trailer, Locke tells Buck that “he’s not the only one here because of him [Chief]”. It’s a way of saying that just because they’re the Chief’s siblings doesn’t mean that he’s above them, and it holds true both in the story context and in the real world. Halo as a franchise has grown much bigger than a silent man in a massive suit of armor fighting aliens, it’s grown to have dozens of characters and worlds that don’t revolve around the Chief. If anything, at this point, one could argue that the series has gotten to a point that it doesn’t need Master Chief, but Chief needs the series to continue being relevant.

 


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Justin Carter
Justin Carter
Justin was a former Staff Writer for Twinfinite between 2014 and 2017 who specialized in writing lists and covering news across the entire video games industry. Sometimes a writer, always a dork. When he isn't staring in front of a screen for hours, he's probably reading comics or eating Hot Pockets. So many of them.