Exploration
We don’t really have a wholesome idea of exactly how big the world of Dark Souls III is going to be just yet, but going from the demo we saw at E3, it looks like everything you can see in the game will be open for exploration. In the demo, we got a quick look at Lodeleth, and the environment was filled with tall castles surrounding the player character and in the far distance. Miyazaki made sure to mention that that everything you saw around you would be available for exploration, and that you could enter any of the structures you came across in the game.
In-game collectibles will also receive an increased focus in Dark Souls III. Scattered throughout the game are gravestones that you can activate to unlock bits and pieces of the game’s lore and backstory. Seeing as how this game shares the same world as its predecessors, and the Souls games generally aren’t known for making their stories explicitly clear to the players, this little scavenger hunt in Dark Souls III could serve as a good reward for completionists who wish to uncover more of the game’s plot.