Everything We Know About Dark Souls III so Far

Ritualistic sacrifices? Yum.

Exploration

Recommended Videos

Screen Shot 2015-08-05 at 11.03.28 am

We don’t really have a wholesome idea of exactly how big the world of Dark Souls III is going to be just yet, but going from the demo we saw at E3, it looks like everything you can see in the game will be open for exploration. In the demo, we got a quick look at Lodeleth, and the environment was filled with tall castles surrounding the player character and in the far distance. Miyazaki made sure to mention that that everything you saw around you would be available for exploration, and that you could enter any of the structures you came across in the game.

In-game collectibles will also receive an increased focus in Dark Souls III. Scattered throughout the game are gravestones that you can activate to unlock bits and pieces of the game’s lore and backstory. Seeing as how this game shares the same world as its predecessors, and the Souls games generally aren’t known for making their stories explicitly clear to the players, this little scavenger hunt in Dark Souls III could serve as a good reward for completionists who wish to uncover more of the game’s plot.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Starfield’s May Update Comes a Little Too Late
Read Article Is Chainsaw Man Part 2 Slow or Are We Just Spoiled?
Chainsaw Man Part 2 denji and asa standing denji pointing to self
Read Article F1 Manager 2024 Preview – The Closest You’ll Ever Get to Managing an F1 Team
Close up of an F1 racing car
Related Content
Read Article Starfield’s May Update Comes a Little Too Late
Read Article Is Chainsaw Man Part 2 Slow or Are We Just Spoiled?
Chainsaw Man Part 2 denji and asa standing denji pointing to self
Read Article F1 Manager 2024 Preview – The Closest You’ll Ever Get to Managing an F1 Team
Close up of an F1 racing car
Author
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.