Make it Open World
This one just seems so obvious. It’s amazing to think that even Infinite was released before the gaming industry was smothered by open-world games.
Rapture and Columbia both would have felt more cohesive if they weren’t divided up into zones and separated by loading screens, and I don’t think many would disagree.
Columbia’s Sky-hook would have been a fantastic way to link the city together, and similarly, bathyspheres could have allowed for rapid transport between Rapture’s districts.
Just imagine what could be done in a new BioShock, supported by next-gen hardware and tech. Imagine having to fight your way across a ruined city the size of Red Dead Redemption 2’s map, or being hunted through it by something like a Big Sister.
Imagine the emergent gameplay that could come of the systems already in place, writ large. When you had locked down an area in BioShock by hacking turrets and cameras, you felt like you were in control. The problem was that you would then move to a new area, and need to start again.
Now imagine you have locked down a major thoroughfare in an open and persistent world, where enemies need to pass through *your* territory regularly. One can dream, right?
We won’t find out what Cloud Chamber’s vision for the next BioShock will look like for quite some time yet, it’s already fast becoming one of our most anticipated titles. These games are very special, and I look forward to their next iteration.
If anyone from Cloud Chamber is reading this, would you kindly incorporate some of the above ideas?