It’s the Fallout Game Fans Want
It’s no secret that the Fallout series has been languishing for a while now, especially with Fallout 76‘s disastrous launch and its slow pace in picking things back up and rolling out better content. With The Outer Worlds, it almost feels as if Obsidian is giving fans exactly what they’ve been asking for: a narrative-driven RPG that has a great, lived in world and believable characters.
The Outer Worlds is essentially a Fallout game, but set in space, and you’ll hear no complaints from us on that front.
It’s got all of the Fallout-isms you could possibly want, including conversations with NPCs that are essentially just talking heads with a static camera, and the ability to talk your way out of combat and handle various situations differently.
It feels very classic Fallout in the best way possible, and that’s definitely a big reason why you shouldn’t sleep on this game.
The Companions
The companions are, by far, the best part of The Outer Worlds. They’re incredibly well-written, and well-acted, making them feel like proper people you can have a chat with and relate to.
Meeting new faces in The Outer Worlds and traveling with them across the galaxy honestly brings back fond memories of Mass Effect 2, which had arguably the best companion quests and stories in that series.
Right from the very start of the game, you’re introduced to Parvati as your first proper companion, and The Outer Worlds kicks things off in a big way by giving you little tangential quests you can tackle as a favor to her, helping to flesh her out further as a character. It’s one of the more charming quests in the early hours, and the rest of the companions feel equally lifelike as well.
As you travel, your companions will occasionally engage in light, friendly banter with each other, whether it’s aboard the ship or out in the field. They breathe life into The Outer Worlds, and are very much a big part of why this game is so compelling.
Explorable Planets are Smaller and Manageable
The Outer Worlds is considerably smaller than your regular Fallout game, and that’s very apparent when you take a look at the map size and the way the open world’s been broken up into individual planets.
This isn’t necessarily a bad thing, though, as the smaller size means that the areas themselves are more densely packed with things to do. Quests feel more fleshed out, too, rather than tons of mini side quests that don’t offer that much satisfaction in return.
Having smaller areas to explore also means that you can safely play through The Outer Worlds without the creeping anxiety of going through a large open world game, and feeling like there’s a million side things you have to do outside of the main story just so you can say you got the full experience.
Replay Value Is High
As you might expect, many of the quests (both story and optional ones) have branching paths, and it’s possible to get different outcomes based on your actions and dialogue choices.
Obsidian and Private Division have come out and said that The Outer Worlds’ campaign length isn’t going to be as long as your typical Fallout game, and it’s a much more compact experience.
However, because there are so many different and interesting ways you can approach the various quests in the game, this means that The Outer Worlds is full of replay value, and is definitely a title that would be worth revisiting a couple more times.
Published: Oct 24, 2019 09:01 am