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temtem, pokemon

3 Awesome Features Pokemon Should Steal From Temtem

This article is over 4 years old and may contain outdated information

The Stamina System

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By far the biggest difference between Pokemon and Temtem is the implementation of the stamina system in the latter. Whereas the Pokemon series opts for the PP system where you can only use each move a set number of times, Temtem goes for a slightly different approach.

Instead of using PP, Temtem makes use of a stamina system where your moves will deplete a portion of your stamina bar. While you do recharge a little bit of stamina with each turn, this means that you can’t just spam the same moves over and over again in the same battle, and you really need to think tactically about the moves you’re taking.

Though we certainly wouldn’t want Pokemon to just copy Temtem’s stamina system wholesale, it would be nice to have some tweaks or adjustment to the PP feature to make it a little more challenging or in-depth.

A More Nuanced Combat System

Piggybacking off the previous point, it’s undeniable that Temtem’s combat system definitely has much more potential than the current system that’s in place in Pokemon right now.

Aside from just changing up the PP/ Stamina features, it would be nice if Pokemon could take a leaf from Temtem’s book in terms of move and type synergies. Another big difference in Temtem is the implementation of default 2v2 battles, and this plays well into move synergies.

For instance, Houchic has a move called Energy Manipulation that exhausts an enemy for one turn. However, if Houchic is partnered with a Nature-type Tem during the battle, the move does more damage, and exhausts the enemy for an additional turn. It’s still early days for Temtem, but move synergy becomes extremely important as you get further into the game.

You don’t just have to worry about type matchups anymore; you need to think about your own team pairings as well.

A Better Rival

I think it’s fair to say that the Pokemon series hasn’t had a really good rival since Blue from the original games. This gulf between Blue and the subsequent rivals has only been made even more apparent with Sun and Moon, and Sword and Shield, where the ‘rivals’ are annoyingly sportsmanlike and nice.

Temtem doesn’t mess around. Right from the start, immediately after you’ve gotten your starter, you’re thrown into a battle with your rival Max. Even before the battle, he’s already showing off about the fact that he’s got a super rare Digital-type Tem. He’s basically a spoiled rich kid, which already sets a precedent for you to hate his guts.

The kicker, though, comes when he completely beats your ass down in the first match. Max doesn’t even hesitate, and he cuts down your starter with just one move. The initial impression from Max is enough to make you really want to train up and be better than him so you can get your revenge on him in future battles.

That element of rivalry has been absent from Pokemon forever, and we’d like to see it come back.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.