The Legend of Zelda started as a dungeon building game
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Whenever Nintendo makes a console they always try to make games that take full advantage of the unique features of the hardware, hence the amount of forced motion control Wii titles. This habit actually dates back to The Legend of Zelda NES where Nintendo originally planned on making it into a dungeon building game.
The reason for this was because the Famicom Disk System used rewritable floppy disks. Nintendo wanted to allow gamers to utilize this feature in order to make dungeons which they could then challenge their friends to clear. The company later dropped this idea, and the series started to become what it is today.
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