assassin's creed twitch minecraft final fantasy xv announced gaming ways changed

10 Major Ways Gaming Changed Since FFXV was First Announced

A decade is a long time.

Duke Nukem Forever Released

Recommended Videos

final fantasy xv, uncovered, release date, versus, xiii, development, decade

Announced: April 1997

Released: June 2011

If you thought Final Fantasy XV’s development was crazy-long, at least it didn’t pull a Duke Nukem Forever.

Originally in development under one of the series creators, George Broussard, and development studio 3D Realms, Duke was set to make his return to the first-person shooter scene in big force. The world waited with bated breath. They kept waiting. That waiting was followed by a bit more waiting.

Finally, in 2001, 3D Realms announced the game would be released “when it’s done.” After that, 3D Realms was disbanded due to a lawsuit with publisher Take Two Interactive, who’s undisclosed settlement was reached in 2010. Fast-forward a bit more and finally, the home stretch was within sight. Gearbox Software acquired the rights to finally bring Duke back, and, after fifteen years, Duke Nukem Forever finally released in June 2011. Unlike Duke Nukem, let’s just hope the ten year wait for Final Fantasy XV was worth it.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Assassin’s Creed Shadows Trailer Breakdown: Setting, Gameplay, Characters, & Release Date
Read Article 10 Things Arena Breakout Infinite Does Better than Escape from Tarkov
A screenshot of Arena Breakout Infinite
Read Article Starfield’s May Update Comes a Little Too Late
Related Content
Read Article Assassin’s Creed Shadows Trailer Breakdown: Setting, Gameplay, Characters, & Release Date
Read Article 10 Things Arena Breakout Infinite Does Better than Escape from Tarkov
A screenshot of Arena Breakout Infinite
Read Article Starfield’s May Update Comes a Little Too Late
Author
Nicholas Limon
Lover of all things film and gaming, Nick spends far too much time comparing film transfers and researching film theory. When he's not emptying his wallet expanding his film collection, he's usually hiking, cooking, or some combination of the two.