Dream
Two words: Neil Gaiman. That is all.
Ok, you probably want more of an explanation. For those of you who never heard of the character, Dream, also known as Morpheus and sometimes as Sandman (not to be confused with the Marvel supervillain of the same name), isn’t a traditional superhero.
He’s not an antihero either, though; he is one of the Endless, nigh-immortal beings who embody various aspects of reality like Destruction, Desire, and Death.
Dream isn’t good or evil; he just is. However, he has performed heroic deeds, such as stopping Doctor Destiny from drowning the world in a waking nightmare of insanity, so he fits the profile of a hero. Plus, Dream once escaped from Hell by asking literally every demon the question, “What power would Hell have if those imprisoned were not able to dream of Heaven?”
You can’t get more badass than making all the hosts of Hell stand down with a question, but what else can you expect from a character created by Neil Gaiman? And that’s why Dream deserves a video game: because he’s a hero (of sorts) who can make enemies surrender by talking to them.
To be fair, Dream’s adventures are probably difficult to turn into a video game, but that’s part of the fun. Developers would wrack their brains figuring out how to translate the story of a god who has never thrown a punch in his life —but only because he doesn’t need to— into virtual form.
Would the game be a narrative-heavy experience not unlike the Telltale Games titles of yore? Or would it be akin to a Monkey Island-esque point and click adventure where players use dream logic to solve puzzles?
Regardless of the genre, a game starring Dream could be an experience unlike any other, where the walls smell of Sunday and clowns carry bouquets of bowling balls. But, for added authenticity, Neil Gaiman should be at the helm.