Ways Assassin’s Creed Odyssey Is an Origins Reskin
In Assassin’s Creed Odyssey, traversing around the world is more or less exactly the same as it was in Assassin’s Creed Origins. Plain and simple. You still go into stealth-mode by hiding in tall grass, up above the enemy on a building, or just below them on a ledge, among other ways. You will parkour the same way, meaning you can climb up virtually everything just as you could in Origins. On top of that, it feels exactly like it did. If you dressed up Bayek as a Spartan warrior, I’d bet money that nobody could tell the difference. If parkour isn’t your thing, your options are still the same as they were in Origins: take a boat, ride a horse, or fast travel.
Fortunately, as those who have played Origins will know, that’s great news. All of that stuff felt great in Ancient Egypt. Sure, like in most video games, your character (Bayek) got stuck on walls occasionally or jumped in a direction you didn’t want him to, but at the end of the day, it was the best traversal has ever felt in the franchise. Because of that, it makes sense that Odyssey would simply pick up the traversal of Origins and drop it into Ancient Greece. Don’t fix something if it ain’t broke.