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SEGA Admits Sonic’s Evolution “Hasn’t Necessarily Worked,” Forces Will Help “Reinvigorate Sonic”

Sonic Forces, Sonic the Hedgehog

SEGA wants to get the everybody’s fav blue hedgehog back to his best.

During an interview with Twinfinite at EGX Rezzed at Tobacco Dock in London, SEGA product manager Jim Dyer spoke candidly about Sonic’s underwhelming transition from 2D to 3D. Dyer, however, feels confident that Sonic Forces represents a new leaf for the franchise with a package that expands on the best aspects of prior games.

When asked what the initiative behind Sonic Forces was, Dyer stated that the game “is a different sort of Sonic than what we’ve done before. It is about reinvigorating Sonic.”


He went on to say, “Sonic is a franchise that we’ve tried to evolve but it hasn’t necessarily worked – I can openly say that. Generations and Colors were huge successes within the modern Sonic world, but it is about taking modern Sonic and making it something more.”

After the mixed reception to Lost World’s exploration-heavy gameplay, Sonic Forces makes a return to the formula that has been Sonic’s most successful 3D iteration. Forces will place emphasis back on pacey-platforming and features such as homing attacks will make a return.

Similar to Generations, Forces will feature a Modern and Classic Sonic gameplay mode, but SEGA has also alluded to a third gameplay mode that has yet to be officially revealed. Sonic Forces comes to PS4, Xbox One, Switch, and PC this Holiday season.

Jim Dyer answers more Sonic Mania and Forces questions over on our full Q&A. We’ve also posted our gameplay impressions following a hands-on preview at EGX Rezzed.

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