Take it with a grain of salt.
We all know that PC ports of major game releases tend to get plagued by bugs, glitches, and the works, but Arkane assures us that will not be the case with Prey. In an interview with Game Informer, creative director Raphael Colantonio states that the team has been “paying double attention” to the game’s PC port to ensure that this version of the game is flawless before it’s shipped out. You can check out the interview down below.
Colantonio went on to explain how the team is going to great lengths to make sure that any performance issues and bugs are stamped out:
“A bit more Q&A time, also it’s a different engine so the constraints are different. In the case of Dishonored 2 we created a new engine really, even though it’s based on idTech most of it has been redone. The risk is not the same. In the case of Prey we’re using CryEngine and it’s an engine that’s already shipped stuff before. So it’s not the same configuration. But nevertheless we are aware of the problem; we were already but it got us by surprise. This time we’ll be paying more attention for sure.”
Prey is set to be released for the PS4, Xbox One, and PC in 2017.