Time to kick rocks.
Uncharted 4: A Thief’s End has no shortage of collectibles and side objectives. Between Treasures, Journal Entries, and Optional Dialogue, there is plenty to keep an eye out for. Uncharted 4’s tenth chapter, The Twelve Towers, throws a new collectible into the mix: Cairns.
Cairns are piles of rocks which you have to knock over with your Jeep or shoot down with your gun. There are 16 in total for players to search for in the relatively open level of Madagascar. It is entirely possible for you to miss one and have to restart the level to backtrack. Nate, Sully, and Sam will have to move the Jeep to new heights every so often, blocking the opportunity to go back, so make sure to keep that in mind and follow the order we provide for you.