Lords of the Fallen
Lords of the Fallen is one of the most direct offshoots of the Souls series, and it’s a direct representation of the genre that the series created. The title uses almost the exact same systems as Dark Souls, tasking players with exploring a series of massive interconnected environments. A methodical, tactical combat system will immediately feel familiar to a Souls fan, and the game uses a similar risk and reward system for experience, with a bit of a twist. Basically in Lords of the Fallen you have a multiplier that increases as you hit enemies with combos and avoid using checkpoints. The multiplier dictates how much experience you get, and if you die you’ll return to the last checkpoint losing all of your experience, and respawning enemies. You’ll need to beat a timer to retrieve your experience, so you can’t just go back at your own pace.
Lords of the Fallen’s story has a Norse feel to it, versus the dark fantasy of Dark Souls. While its inspirations from the Souls series are abundantly clear, Lords of the Fallen does add its own unique spin on things to differentiate itself.