Leaving Fort Joy in Divinity: Original Sin 2
Fort Joy is the first major hub area you’ll visit in Divinity: Original Sin 2. Once you get there, your objective is simple: find a way to escape without getting killed by all the Magisters loitering around. There are quite a few ways to get out of there, but some of them can be a little tough if you’re just getting started.
First off, you’re going to want to recruit some party members. If you rescued your fellow Source-muted shipmates in the prologue, this shouldn’t be too tough. The Fire Prince can be found on the shores, and Ifan is near the gate of Fort Joy. Continue through the area, and you’ll find Sebille on the beach as she stalks the Dreamer, and Lohse can be found inside a shrine.
Now, the easiest way to escape Fort Joy is by obtaining the Teleportation gloves by killing the crocodiles in the south. The crocs themselves are pretty tough, but if you use the environment to your advantage, it won’t be too much of a problem. Before fighting the crocs, you’ll want to hit the oil barrel, lure them over, and have the Fire Prince use his breath attack to set them on fire. Make sure to move the rest of your party out of the way before doing this. Ifan and Sebille can snipe them from afar, while the Fire Prince can get closer.
After defeating them, you can grab the gloves off one of the corpses, then go to the eastern cliff outside Fort Joy, and teleport your party out.
Alternatively, you can also open the hatch near Griff and head to the underground area, where you’ll be challenged to a fight by the fanatics there. This is a pretty tough fight for the early game, and we don’t recommend going this route. But if you do manage to beat it, you’ll get your Source necklace removed. After that, get yourself imprisoned by talking to the Magisters, and use a lockpick to get out of jail. Have your companions warp to you via the fast travel point, and then make your way out from there.
Be sure to search Twinfinite for more information on Divinity: Original Sin 2.