Tomb Raider Dev Doesn’t See Lara Croft Slowing Down Anytime Soon

Tomb raider

It’s an exciting time for the franchise, Crystal Dynamics tells us.

Rise of the Tomb Raider hit PlayStation 4 this week, ending the 11-month wait since its original launch on Xbox One. With Lara’s latest adventure finally wrapped, we took some time to speak with developer Crystal Dynamics about the future of the Tomb Raider brand.

It’s an exciting time for the franchise, Crystal Dynamics Senior Community Manager Meagan Marie tells Twinfinite. Tomb Raider is flourishing much like it did in the late 90s – there’s a new comic series on the way from Dark Horse, Alicia Vikander will star as Lara in new films, and the reboot was the highest-selling game in the series’ history. “It feels like 20 years later that the franchise is doing exceptionally well,” says Marie.

We can of course expect to see more from Lara Croft, she continued, and with just as much fervor. “No slowing down, especially since we have the two brands, too. The Lara Croft brand and the Tomb Raider brand. We’ve got Relic Run, and Lara Croft GO, and we have this really fun nostalgic playground. Then we have the reboot universe, so there’s a lot out there for Lara to be put in.”

The team currently has no specific plans for their next move right now, focusing on the launch of Rise of the Tomb Raider instead. Crystal Dynamics has been creating new content for the PS4 release, content they hope will make the wait worthwhile. The launch of this 20th Anniversary Edition is bringing new modes, PSVR, and classic skins to the title – classic skins that look downright hilarious in-game.

You can check out our full interview with Meagan Marie here.

Rise of the Tomb Raider is now available on PlayStation 4, Xbox One, and PC.

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