The Scooper Ending in Five Nights at Freddy’s: Sister Location
The Scooper is the base ending for Five Nights at Freddy’s: Sister Location. After surviving through all five nights, you are guided to the scooping room by Circus Baby. If you’ve been paying attention throughout the game, you may have overheard Circus Baby saying that it doesn’t kill… which is most certainly a lie.
The player is guided through the Sister Location by Circus Baby as all of the lights are turned off and you can’t see anything in the pitch-black hallway. Ballora, the new ballerina animatronic that is terrorizing players alongside Freddy, Foxy, and the others, is out to kill you. Like in previous Five Nights at Freddy’s games, you can’t defend yourself, so this presents an issue. Thankfully, Circus Baby has it all figured out. She convinces Ballora that you’re there to help, to free them all from this restaurant that feels like a prison to the animatronics.
When you arrive at the scooping room, its use is explained. When the bots go haywire and kill people, their “minds” are placed into new animatronics so they can keep doing their jobs. This is an attempt to fix them so that they stop, you know, killing. Unfortunately, it never works and they are stuck in this place forever. That’s where you, the night guard, comes in. They figured that if they had your help, they’d be able to escape this god-forsaken place.