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Final Fantasy Type-0 HD Guide: How to Play as Seven

This article is over 9 years old and may contain outdated information

She looks like Lightning, doesn’t she? Here’s the funny thing about Seven: she’s apparently supposed to be really popular amongst female underclassmen and has a hard time saying no to them. So she looks like Lightning, but is completely different from her in terms of personality.

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Anyway, Seven is one of my favorite characters to use in Final Fantasy Type-0 HD because of her versatility as both a melee attacker and magic user. Her choice of weapon is the unique whipblade that makes her extremely effective for crowd control. Seven’s default move set has her swinging the whipblade in a wide arc, allowing her to hit any enemies standing near her. While you can’t exactly classify her as a long ranged attacker, she’s a solid mid ranged fighter who can score Kill Sights fairly easily as long as the enemy isn’t too far from her.

What makes Seven so appealing as a fighter is her ability to chain really fast combos and being able to control the arc of the whipblade with the left stick. This basically ensures that players will hardly ever find themselves surrounded by enemies as Seven will almost always be able to break her way out.

Seven doesn’t have very good speed so you’ll definitely want to get that Accelerate skill for her as soon as you can. She also dodges faster than she can run, so feel free to spam that dodge button if you want to get to an enemy quickly.

Having said that, getting to an enemy quickly will be no problem for Seven once you purchase her Snakebite ability. Snakebite allows her to target a foe and strike her whipblade at them, effectively tethering the enemy to her. After that, you have the option to either reel the enemy towards you or launch Seven herself to the enemy. Do note that while Seven can launch herself at any foe, there are certain types of enemies that she will not be able to reel in. Heavy foes such as the flan cannot be reeled in and you’ll have to go to them instead.

Another ability you should consider investing in is Elementalash. This skill allows Seven to imbue her whipblade with magic, making her effective even against physical-resistant foes. Investing in this skill and unlocking its Frostlash and Thunderlash upgrades should make her pretty useful against the game’s variety of magical foes.

If you want to use Seven as a solo character, it might also be a good idea to grab Drainlash and Osmoselash. These abilities allow her to deal damage to her enemies while absorbing HP and MP respectively. A good attack combination for her is to use Drainlash and then Frostlash immediately after that, given her affinity with ice magic.

She has other status-inflicting abilities such as Livewire and Sadistic Spikes that allow her to stun and stop enemies. Seven’s wide repertoire of abilities makes her a very versatile character who is able to adapt to almost any kind of situation.

In case of emergencies, Seven also has access to Curaga so there’s always the option to quickly heal yourself if you ever need it. Considering that Seven isn’t the most durable brawler you have in Class Zero, exercise caution when dealing with powerful enemies and make sure to keep her out of harm’s way.

Find out how to play as the other Class Zero cadets here, and you can check out our review of the game here.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.