Mission Structure
Missions in Destiny 2 are head and shoulders above what returning players may remember from the first game. For starters, you won’t find yourself simply holding down rooms every single time (seriously, the Ghost was a horrible hacker). Instead, missions flow more like story missions should. At times they feel like mini raid segments as you juggle objectives and keep pressing forward in large areas, rather than constantly moving through small hallways.
The same can be said about Strikes which are far more challenging this time around and offer multiple layers of challenges to clear. Even the boss fights require a lot more thinking and strategy beyond “which overpowered weapon should I bring this time.” Everything feels like unique content, offering different takes on the action and multiple strategies to employ.
It’s definitely a step up from what we had before, with a chopped up story and less than inspired quests. Sure, things improved with The Taken King and Rise of Iron, but those still pale in comparison to Destiny 2.