Akuma – Super Street Fighter II Turbo
It just takes two words to explain why Akuma was so overpowered in Super Street Fighter II Turbo—aerial fireballs. While newer Street Fighter games have multiple characters that can fire off projectiles in the air, Akuma was the only character in Super Street Fighter II Turbo with this ability. Remember that you also can’t block in the air so jumping at all in a match against a half-way decent Akuma was easily and frequently punished. Combine this with how much health Akuma had and his ability to throw out a dragon punch right after hurricane kick to almost always guarantee a dizzy and you have one seriously overpowered character. While adjustments were made to the series overtime to allow players to better deal with Akuma’s kit, he was initially banned from tournaments due to his ability to easily dominate even in the hands of a novice.