EA

The Biggest Moves and Mistakes EA Could Make in 2017

Another action-packed year.

Star Wars

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One of the biggest opportunities EA has is to capitalize on the Star Wars series. In May 2013, EA gained the exclusive rights to develop games for Star Wars, an absolutely massive opportunity for the company. Since then we’ve seen The Old Republic get expansions, gotten a handful of mobile games, an X-Wing VR experience, and Star Wars Battlefront. It seems like there’s so much more EA could be doing with the license however, and hopefully 2017 is the year we really get to see the fruits of their labor since 2013.

We know of three Star Wars titles currently in development, which EA detailed at E3 2016. The first is Battlefront II slated for release in 2017. This sequel is being worked on by both DICE and EA Motive, and will supposedly be featuring content from the new films. Next, we have the new game from Visceral, the makers of Dead Space and the writer behind the first three Uncharted games, Amy Hennig. On top of that, there’s a third-person action/adventure title in production from Respawn Entertainment, the makers of Titanfall.

There are certainly a lot of projects in production for Star Wars, but we’ve only heard the very basics about them. 2017 is when EA needs to come out with a big showing and show us just what these projects are, even if they aren’t releasing within the year. There are very few franchises in the world that generate the kind of fan following that Star Wars does, and fans are definitely hungry for a new gaming experience in a galaxy far, far away.


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Author
Hayes Madsen
A connoisseur of all things RPG related, and always looking for the artistic expression in gaming. His love of Gundam is only matched by his love of Pizza. Playing Games Since: 1991 Favorite Genres: RPGs, JRPGs, Strategy,