1) The Gameplay
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Sly Cooper was without a doubt an excellent platformer that holds up even to this day. What made Sly so unique was its emphasis on sneaking around enemies in lieu of direct confrontation. Where games like Jak & Daxter or Ratchet & Clank were action-heavy, Sly was no walking arsenal. He could only take one or two hits before going down, so the safest way through the game’s densely packed levels was careful climbing and stealth attacks.
But it’s not simply the sensibilities that made Sly stand out, but the pure quality of its controls and feel. Whether Sly was jumping, bouncing, climbing, or smacking, it always felt great. A remake could bring the game into the modern age while maintaining its stellar level design and platforming.
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