From the team that created the hit Xbox exclusive Gears of War, Cliff Bleszinski is back with a brand new, exhilarating, sci-fi FPS (did we use enough adjectives?), LawBreakers. In this world, diverse agents of the law are battling it out with a rogue group of savages, the “Breakers.”
The game, for the most part, is your typical first person shooter, but stands apart by proudly breaking the laws of physics. In certain areas of the field, gravitation or even time can be shattered, creating an unpredictable and vicious combat field. During my time with the game, I noticed most of the action taking place in these special zones.
Each character in the cast carries their own special ability and playstyles. The cast is easily distinguishable by their personalities, dialogue and combat, making the LawBreaker’s demo at PAX East 2016 thoroughly enjoyable. With its many features and possibilities for tactical gameplay, this title could easily become a multiplayer worth your time.
Starting off the round, players get to choose from a selection of three different playable characters. I went with the basic ground trooper that rocked an assault rifle and a sidearm. Running and gunning through the map, I was able to succeed just by playing like any other multiplayer, though others around me were swinging from walls and blind firing at me from over their shoulders. The overall performance and graphical quality seemed fairly smooth, while the art style reminded me of a hybrid between Titanfall and Call of Duty.
The areas of the map where the laws of physics go crazy is where this game shines its brightest. It creates a certain feel of urgency that has you no longer only worrying about the enemies, but also trying to work with all new gravity. It might have a tough time standing out with some of the new multiplayer games on the horizon, like Overwatch by Blizzard and Battleborne from Gearbox, but LawBreakers is looking promising thus far.