If it can be beaten, then it’s fair.
Speaking with Eurogamer in an interview, Nioh director Fumihiko Yasuda talked a little bit about the feedback and data they had gathered from the game’s latest beta demo. Overall, the reception to the beta was a lot more positive than to the alpha, mainly because of some major changes Team Ninja implemented based on the initial feedback they had received. That said, Yasuda has confirmed that the final product will not have anymore big changes and adjustments, and that the game will be very similar to what we played in the beta.
‘There won’t be major changes, like the fact that we got rid of durability for equipment. Nothing too major like that. One big negative feedback we’ve seen is about the camera. When you’re surrounded by multiple enemies, the camera has its limits as of right now.’
When asked how the developers decide if a tough boss fight is deemed ‘fair’ or not, Yasuda also provided some insight into how their internal testing team dealt with these challenges.
‘We have a few different approaches in our game testing as well. One that I can definitely tell you is that we’ll basically fight a boss unarmoured. And if the tester can beat the boss, then it’s fair. And with some of the toughest stages, if somebody can beat it, then it’s beatable. Because it’s meant to be tough.’
Nioh is set to be released for the PS4 on February 9, 2017.