Less clunky controls for the win!
The Nioh alpha demo was made available on the PS4 last month, and Koei Tecmo has revealed its survey results. It would seem that the demo was pretty well-received, with over 850,000 players downloading and playing the alpha build. Koei Tecmo has also mentioned that the dev team will be making adjustments to the game based on feedback received from the player base. They’ve already revealed a few details of the changes that we’ll see in the final product:
• Implement a training stage for tutorials on basic controls and core game
• Improve player & camera behavior during lock-on.
• Change the conditions under which the player character becomes
unresponsive when the Ki Gauge is empty.
• Expand item shortcut slots.
• Revise the objects which require holding a button and the response to
the hold input.
• Improve detection for the half-circle analog stick input.
• Adjust attack and defense parameters of enemies.
• Revise enemy pursuit of the player.
• Revise superarmor (stagger/no stagger) for each enemy and attack.
• Adjust Revenant AI.
• Improve exploration elements such as shortcuts, etc.
• Add hints to guide players to boss areas.
• Revise the display of objects that block the view of the player character.
• Adjust fire area damage.
• Improve layout and displayed information.
• Adjust text size.
• When making an offering at a shrine, allow the player to perform all actions
• Improve online synchronization.
• Allow the host to use the Shrine menu during co-op play with a Visitor.
• Adjust the rate at which enemy parameters increase during co-op play.
• Remove durability stat for weapons and armor.
• Adjust the drop rate for equipment.
• Add a new control type.
• Implement a flow to allow players to exit a mission.
• Fix other bugs.
How did you enjoy your experience with the Nioh alpha demo? Let us know in the comments down below.