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Xbox Hardware Revenue Up 172% YoY, Content & Services Down 4%; Microsoft Gaming Revenue Up 11%

Microsoft announced its financial results for Q4 of the fiscal year 2021, related to the period between April 1, 2021, and June 30.

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Today, Microsoft announced its financial results for the fourth quarter of the fiscal year 2021, related to the period between April 1, 2021, and June 30.

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Firstly, the presentation included an update on the performance of the More Personal Computing business, which includes Microsoft’s gaming division and the Xbox brand.

You can find all the relevant figures for the segment in the slides below.

We learn that gaming revenue grew 11% ($357 million) year-on-year and Xbox content and services revenue declined by 4% ($128 million) year-on-year. While revenue from Game Pass and first-party games grew, it was offset by a negative change for third-party games performance compared to comparables in the previous year.

Xbox hardware revenue grew 172% year-on-year driven by continued demand for Xbox Series X and S.

In terms of Microsoft as a whole company, you can see the key results below. All areas of reporting show significant growth year-on-year.

If you want to compare with past figures, you can check out the results from the previous quarter (from Jan. to March 2020) published by Microsoft back in April.

It’s worth mentioning that Microsoft doesn’t use the traditional fiscal year from April to March, but instead uses its own calendar from July to June, which is why the results described here are for the fourth quarter and not the first.

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.

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