Call of Duty

Warzone Season 4 Finally Slows Time-To-Kill and Reduces AI

Slower TTK and less AI? Count us in.

Warzone characters with weapons in Season 4
Image Credit: Activision via Twinfinite

Warzone and Modern Warfare 2 Season 4, in amongst the new Vondel map and a DMZ reset, is finally addressing long-standing players complaints over time-to-kill (TTK), AI and a ‘rejoin’ feature to ensure disconnections are no longer final.

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Warzone 2, now rebranded as just Call of Duty: Warzone, has long faced criticism from its player base over the speed at which players can be eliminated. We’re inclined to agree, believing that it’s a lot harder to enjoy a battle royale where every death feels like a consequence of being spotted, rather than outgunned or outplayed.

A report from Insider Gaming previously claimed that player health will be increased across the board update. The base health is currently 100, with 150 additional health attainable via armor plates. The report claimed that base health will be upped to 150, meaning players’ total health can reach 300. Naturally, that’ll slow the time-to-kill and generally increase the number of shots it takes to down and eliminate an enemy.

It also revealed reductions in AI around Strongholds and a ‘rejoin’ feature to ensure that disconnections from Warzone matches aren’t final. Players should be able to select ‘Rejoin’ from their lobby screen and be put back in the match they just left.

Those changes, alongside much, much more, have now been confirmed in June 14’s Season 4 Patch Notes.

Image Credit: Activision via Twinfinite

On top of the changes to health, AI will be removed from Strongholds, reducing their overall presence across Warzone.

Bots around Strongholds in Al Mazrah have been unpopular, with players arguing they serve little purpose and don’t belong in standard multiplayer matches. Strongholds can be used in Warzone to access better loot, UAVs, Blacksite Keycards and custom loadouts.

Finally, a rejoin feature has also come with Season 4. This has been another topic in the community, with disconnects immensely frustrating for players as there’s no realistic means of getting back in your previous lobby. The new feature should mean losing connection to a match is not final and players can rejoin, occupying the same spot they just involuntarily vacated. It’s already present in other live-service multiplayer games, like Rainbow Six Siege.

With a few of players’ longest-standing bugbears finally being addressed, it’ll be interesting to see if interest in Warzone stops declining and how the game’s meta changes moving forwards. You can also check out the full patch notes here, courtesy of Activision.

About the author

Joe Craven

Joe is a writer and publisher based in England. He loves history, video games and football. As you read this, he's probably reading about an obscure war, playing a video game or moaning about Leeds United.

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