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How to Heal in Elder Scrolls Castles

Here's how to heal your units in Elder Scrolls Castles using several methods.

How to heal units in Elder Scrolls Castles
Image source: Bethesda Game Studios via Twinfinite

As you progress in The Elder Scrolls Castles, your quests will become increasingly difficult. Your units will get injured, which can stop your progress. However, there are a few ways to heal your units on the fly so you can continue. Here’s how to heal in Elder Scrolls Castles so you can continue completing quests to earn valuable experience and items.

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How to Recover Health in Elder Scrolls Castles

Image Source: Bethesda Game Studios via Twinfinite

Here’s how to heal units in Elder Scrolls Castles:

  1. Use a Healing Potion on them
  2. Assign them to the Buffet
  3. Equip Weapons that heal on hit

Heal Using Healing Potions

Image Source: Bethesda Game Studios via Twinfinite

The first way to heal units in Elder Scrolls Castles using healing potions is by clicking on the healing potion icon that appears above your units’ picture while in battle. Once you reach a specific threshold, the game automatically makes the icon appear so you can heal on the fly. However, using this method will cause you to fail any objectives that will restrict you from using items. Luckily, there is another way to use Healing Potions that won’t cause you to fail objectives.

Image Source: Bethesda Game Studios via Twinfinite

The second way to heal units in Elder Scrolls Castles using healing potions is to click on a unit’s card outside battle. For instance, when you are on the map screen and are looking at the assigned screen where you can equip armor and weapons, you’ll also see an icon of the healing potion. If you click this icon, you’ll heal the unit without failing objectives. You can also follow this process while a unit is in your castle.

Heal Using the Buffet

Image Source: Bethesda Game Studios via Twinfinite

If you don’t have any healing potions, you’re most likely wondering how to heal your units so you can take them back out to complete quests or the gauntlet. Luckily, there is a station you can build inside your castle that will quickly recover your units.

This station is called the Buffet, and you’ll unlock it at Dynasty level 22. Once built, you can assign three units to heal their health over time. Luckily, healing their health is much quicker than recovering their happiness. Once transferred to the Buffet, click on a unit card to see exactly how long you’ll need to wait until they fully regain their health.

Equip Weapons That Heal on Hit

Image Source: Bethesda Game Studios via Twinfinite

A third way to heal your units is by equipping weapons that cause your units to recover a percentage of their health with each attack. For example, an Iron Sword could have an upgrade that restores health by 10% of the damage done. This is extremely useful during the game’s early stages, but I’ve found this to be an inconsistent way to heal against tougher enemies. Still, this armor can prevent unnecessary deaths and time spent healing in a buffet, so it is worth using in addition to the other three methods.

Now that you know how to heal your units in Elder Scrolls Castles, you can complete more quests or gauntlet runs. Check out our Elder Scrolls Castles hub for more guides like how to farm gold, so always have a surplus for whatever you need to build or upgrade!

About the author

Matthew Kevin Mitchell

Matthew Kevin Mitchell is a part-time staff Writer at Twinfinite and has written for over two years in the game journalism industry. In his previous roles, Matthew primarily covered Manga, like One Piece, horror movies like Scream, and asymmetrical horror games like Dead by Daylight. His favorite moment came during his first press event covering Scream 6. He hails from Denver, Colorado, where he received his Bachelor of Science in Information Technology from Regis University. When he isn’t scaring himself silly or writing, he loves to play goalie in rec ice hockey, spoil his dog Nux, and drink an unhealthy amount of coffee.

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