A professional swordsman was hired to capture Geralt’s movements when in combat. The swordsman had found that a ‘dance-like approach’ was the best way for moving in combat, thus resulting in Geralt’s nimble movements when wielding his blade.
Surely enough they managed it and Gwent was created. And so we received one of the most compelling sub-games ever.
You may not have noticed as you were riding through the fields of Novigrad on your wonderful steed, Roach, but Geralt’s beard grows in real-time. If you just thought that the barber shops were there as a little customization addition, not visiting one leads to a rather unkempt looking beard when zooming in on our hero’s face. During a panel at Pax-East in 2015, Game Designer, Damien Monnier, revealed The Witcher 3 may have had ice-skating combat.
Monnier described the experience as “beautiful” despite the obvious violence of slicing people’s heads off at high-speed.
It’s no surprise by now that The Witcher 3’s map was huge, but not many people know just how big it is.
The Witcher 3’s whole map is 20% bigger than Skyrim’s, and weighs in at 35 times the size of its predecessor, The Witcher 2’s. Now you see why there was so many of those darn ‘?’ to grab on the map.
The feature never made it to the game, although we can’t imagine having the combat any other way now that we’ve played it.
For all of that huge beautiful world, thousands of lines of dialogue, and tons of different mechanics to all come together and work, the developers had to write a LOT of code. Over one million lines, to be precise. 30,000 of which were solely for the dialogue in the game.
The author of The Witcher book series that the games are based on, Andrzej Sapkowski, actually had no part to play in the direction that the games were taken. The rights for the series were simply bought from Sapkowski and nothing else.
The grand total for the game was about $81 million, which is double that of The Witcher 2.
Yes, those mountains may look super pretty that you can see in the distance in the Witcher 3’s Blood and Wine expansion, but they also harbor a great little Easter Egg.
At the peak of the most distant mountain on Toussaint’s horizon sits a photo of the development team on an easel between two pillars. However, you can only reach it by using the game’s debug free camera and teleporting Geralt to its location.
Geralt's Sword Dancing Skills
A professional swordsman was hired to capture Geralt's movements when in combat. The swordsman had found that a 'dance-like approach' was the best way for moving in combat, thus resulting in Geralt's nimble movements when wielding his blade.