Back 4 Blood by Left 4 Dead Developers Gets New Gameplay & Dev Diary Video

Today the good folks at Turtle Rock Studios showcased plenty of gameplay of the upcoming zombie-killing game Back 4 Blood.
Back 4 Blood The Game Awards

Today the good folks at Turtle Rock Studios showcased plenty of gameplay of the upcoming Back 4 Blood.

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On top of the gameplay, we also got to see a developer diary video in which the team explains the vision behind the game.

You can check both out below.

Back 4 Blood was originally announced in 2019 and came back this year at The Game Awards.

It’ll officially launch on June 22, 2021 for PS5, PS4, Xbox One, Xbox Series X/S, and PC. A closed alpha started today.

If you’re unfamiliar with the game, you can read an official description below.

“Back 4 Blood is a thrilling cooperative first-person shooter from the creators of the critically acclaimed Left 4 Dead franchise. You are at the center of a war against the Ridden. These once-human hosts of a deadly parasite have turned into terrifying creatures bent on devouring what remains of civilization. With humanity’s extinction on the line, it’s up to you and your friends to take the fight to the enemy, eradicate the Ridden, and reclaim the world.

Cooperative Campaign

Fight your way through a dynamic, perilous world in a 4-player co-op story campaign where you must work together to survive increasingly challenging missions. Play with up to 3 of your friends online or go solo and lead your team in battle.

Choose from 8 customizable Cleaners, one of the immune survivors, and a range of lethal weapons and items. Strategize against an ever-evolving enemy bent on your total destruction.

Competitive Multiplayer

Play with or against friends in PVP. Become a Cleaner with special perks or switch sides and play as the horrific Ridden. Both sides come with unique weapons, abilities, and specialties.

Extreme Replayability

A new “roguelike” card system creates different experiences each and every time, putting you in control to craft custom decks, roll different builds and undertake more demanding fights.

The Dynamic Game Director is constantly adjusting to player actions, ensuring exciting fights, extreme gameplay diversity, and tougher legions of Ridden – including mutated boss types up to 20 feet tall.”


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.