ESO, dragonhold

ESO Update 24 & Dragonhold Patch Notes; Big Changes to Combat, New Dragons, & More

The Elder Scrolls Online (ESO) servers are still down for maintenance as Zenimx implements the huge season finale Update 24, which launches in tandem with Dragonhold. And today we’ve finally got our hands on the full patch notes that detail the most significant changes. A video walkthrough hosted by the studio’s developers also helps shed light on what’s new.

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Aside from the new Southern Elsewyr zone and Dragonhold’s story content, Update 24 makes changes to combat and armor, while adding new item sets, collectibles, achievements, and more.

It really is a mega update. So big, in fact, that we’re not going to detail the full patch notes right here, because there’s just too much to go through. What we will do is detail the changes to combat, which we’re aware most players are keenly interested in above all. Feel free to visit the ESO forums for more detailed notes.

Before we do, here’s a reminder of Dranhold’s key features:

  • New Zone – Southern Elsweyr
  • Season of the Dragon Finale
  • Rebuilding the Dragonguard Sanctum
  • Frost & Storm Dragons
  • New Item Sets
  • New Achievements, Titles & Collectibles
  • New Collectible Styles & Costume
  • New Motifs
  • New Homes
  • Final Wing of the Hall of the Lunar Champion

Right, let’s take a look at the changes to combat. But do note at the very bottom of this article is the video walkthrough if you’d prefer to follow along with the developers themselves.

The following are ESO public test server updates:

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General

  • In our continuing efforts to improve server performance, we have refactored how Sprint functions on the backend and have made some changes to the design.
    • On-foot sprint will largely function the same as it has in the past, though we’ve decreased the Stamina cost of sprinting which will result in being able to sprint longer. You’ll also notice the Stamina drain is more fluid in the UI.
    • Like on-foot sprint, mounts will now stop sprinting when their Stamina is fully drained. However, we’ve decreased the Stamina cost of mounted sprint and greatly increased both base Stamina and base Recovery for mounts.
    • We will be closing monitoring how these changes affect your ability to traverse Tamriel and are open to feedback based on your experiences.
  • In efforts to improve performance, the visual effects from some player abilities have been updated. These changes focus on which players can see specific parts of a visual effect, and when the visual effects should be removed from view. This is an ongoing process that will be maintained over time. Note that the caster of these abilities will not see much change, if any, while allies will see much less of the visual intensity. The following abilities have received adjustments:
    • Radial Sweep and morphs
    • Aurora Javelin
    • Puncturing Strikes and morphs
    • Sun Shield and morphs
  • Updated many of the more widely used Champion Point passives and nodes to be handled more efficiently on the server.
    • This is an ongoing process, and will be maintained when the Champion Point system receives adjustments in the future.
  • Updated the tooltip text for all Major and Minor buffs and debuffs to describe what they actually do on the character UI.
  • Destroying a siege weapon will no longer proc item sets.
    • Note that some item sets may still proc when they aren’t supposed to in certain circumstances, which we will be fixing over the next few updates.
  • Siege Weapons that can proc status effects will no longer trigger item sets.
  • Continually rotating your camera and/or character while casting certain abilities will no longer delay the ability from being cast.
  • Fixed an issue where you could resurrect other players while remaining invisible.
  • Arrows will no longer blink in and out of existence as you bar swap.
  • Stun abilities such as Rune Prison or Petrify will no longer fail to stun targets that are not currently CC’ed or CC immune.
  • Fixed an issue where dealing Physical, Poison, or Disease-based Damage over Time would break stealth.
  • Pets that could not deal damage have now received therapy for their anger management, and will no longer attempt to pull their owners into combat with nearby enemies unless provoked.
  • Adjusted many knock back abilities to send the target flying faster, so they reach their end position sooner and can begin taking action quicker.
  • Adjusted the standards from Damage over Time abilities to no longer deal approximately 2.5x the damage of a traditional “spammable” attack, such as Force Shock or Lava Whip, and now deal approximately 1.25x the damage over their duration. Specific changes will be listed in the skill line section.
    • Area of Effect Damage over Time abilities will now once again mirror the damage of their single target counterparts, instead of dealing approximately 33% less damage. To ensure they do not always beat out their single target counterpart, they will now cost approximately 66% more resources per second to maintain than their single target counterparts, up from 30%. Their standard durations have increased to 10 seconds from 8 seconds as well.
    • Healing over Time abilities (both single target and Area of Effect) no longer adhere to the Damage over Time standards due to their limited application and accessibility. They have not received any adjustments this patch, but are being closely monitored.
    • Many morphs that change the behavior of their original parent (such as Eruption or Solar Barrage) are not fully adhered to some of these adjustments, such as power or cost, but have been kept within a range of power to ensure they do not wildly over perform compared to similar abilities.
  • Player sourced snares are now additive with movement speed, rather than multiplicative. This will reduce the overall effectiveness of snares in PvP scenarios.
    • Note that monsters will continue being special snowflakes with their own special rules.
  • Auras from abilities, such as Ebon Armory, will no longer fall off for allies when bar swapping from an active 5-piece bonus via weapons.
  • Abilities and item sets that grant Physical and Spell Resistances now grant an equal amount of both as a singular stat – Armor – rather than 2 separate stats.
    • Many item sets that granted X Spell or Physical Resistance now grant .5X Armor. This was done to ensure total power remains the same, with less variance in these stats.
      • Passives that grant a unique source of one have not been adjusted.
    • Major and Minor Resolve now grant an equal amount of Physical and Spell Resistance, and Major and Minor Ward have been discontinued.
    • Note that this has not yet happened to Fracture and Breach or forms of Penetration.

Buffs and Debuffs

  • Diseased: Fixed an issue where this status effect was reporting that it applied Major Defile, when it actually applied Minor Defile.

Dragonknight

  • Ardent Flame
    • Fiery Breath:
      • This ability and its morphs now last 10 seconds at base, up from 8 seconds.
      • Increased base cost to 3510, up from 2808.
      • Reduced the damage per tick of the Damage over Time portion of this ability by approximately 47%.
        • Engulfing Flames (morph): This morph’s bonus Flame Damage taken now scales off your Spell Damage; 1% for every 333 Spell Damage you have, up to a maximum of the original 10%.
    • Searing Strike:
      • This ability and its morphs now last 10 seconds at base, up from 8 seconds.
      • Increased the base cost to 2970, up from 2160.
      • This ability and its morphs have gained the new functionality of immediately applying their respective status effect to the enemy upon cast.
      • Reduced the damage per tick of the Damage over Time portion of the ability by approximately 60%.
  • Earthen Heart
    • Molten Weapons: This ability and its morphs now grant Major Brutality and Sorcery at base.
      • Igneous Weapons (morph): This morph now increases the duration further to 42 seconds at Rank I, up from 32. It also increases the radius to 36 meters, up from 28 meters.
    • Stonefist:
      • Reworked this ability to be a Stamina based “spammable” attack. It now deals Physical Damage (like it used to at launch, since it’s a ROCK) with a reduced range of 15 meters, down from 28.
      • Increased the damage by approximately 66%, but no longer deals double damage if the target was stunned.
      • This ability no longer stuns the target outright, but instead applies a stack of “Stagger” to the enemy. After 5 stacks, the enemy will be stunned by the next Stonefist cast at them, including from other Dragonknights. If the target was stunned, all stacks of Stagger are removed.
      • Reduced the cost of this ability to 3443 from 4050.
        • Stone Giant (moprh): This morph no longer grants Minor Resolve after casting, but instead enhances the “Stagger” mechanic where enemies affected take 25 extra damage from any attack, per stack. This effect cannot stack from multiple sources.
        • Obsidian Shard (morph):
          • This morph remains as a healer focused ability.
          • Increased the healing by 3.3%, since it was missing rank up progression.
          • This morph now deals Fire Damage instead of Magic Damage, and heals 2 friendly targets, up from 1.

Nightblade

  • Assassination
    • Teleport Strike:
      • Lotus Fan (morph):
        • This morph now applies Minor Vulnerability to all enemies hit, rather than the original.
        • Increased the duration to 10 seconds, up from 8.
        • Decreased the damage per tick by approximately 47%.
  • Shadow
    • Aspect of Terror: Fixed an issue where this ability and its morphs would fail to display effects if animation canceled.
    • Shadow Cloak:
      • Shadowy Disguise (morph): Fixed an issue where the Critical bonus from this ability could be consumed by abilities that could not Critically Strike.
    • Summon Shade:
      • Decreased the damage per hit of this ability and the Shadow Image morph by approximately 42% per hit.
      • Fixed an issue where the attacks from this ability and its morphs were heavily desynced from their animations.
        • Shadow Image (morph): The teleport for this morph is now 22 meters, down from 28, since this morph is meant to operate on our gap closer or creator standard. This also prevents confusion in areas where the tooltip range would increase for the teleport, but fail to actually increase.
        • Dark Shade (morph):
          • Decreased the damage per hit of the Dark Shade morph by approximately 15%.
          • Increased the radius of the area attack to 6 meters, up from 5 meters.
          • The Shade will now use its Area Attack on a set timer, rather than having a chance per attack.
    • Path of Darkness:
      • Twisting Path: Decreased the damage per tick of this morph by approximately 33%.
  • Siphoning
    • Cripple: Decreased the damage per tick of this ability and its morphs by approximately 50%.
    • Drain Power: This ability and its morphs now grant Major Brutality and Sorcery at base.
      • Power Extraction (morph): This morph now also reduces enemies’ Spell Damage.
    • Soul Shred:
      • Soul Tether (morph): This morph now also heals for half of the damage dealt upon the initial hit, in order to help increase the defensive nature of the skill when you successfully cast it.

Sorcerer

  • Daedric Summoning
    • Charged Lightning (synergy): Fixed an issue where this synergy was not properly applying the Major Berserk to the Atronach it came from.
    • Summon Unstable Familiar:
      • Reduced the damage of this ability and its morphs’ basic attack by approximately 17%.
      • Increased the cost of the special activate of this ability and the Volatile Familiar morph to 4500, up from 2808.
      • Increased the duration of the special activate to 10 seconds, up from 8.
      • The base cost of summoning these abilities has been streamlined to 3510.
        • Summon Unstable Clannfear (morph):
          • This morph’s damage now scales off your Max Stamina, rather than Magicka.
          • Decreased the cost of the special activate to 4500, down from 4808.
          • The Area of Effect attack now deals the same damage as the basic attack, but hits in a 6 meter radius, up from 5 meters.
          • Fixed an issue where the AoE attack would cause the Clannfear to re-evaluate its purpose in life for 1 second after casting, lowering its potential DPS.
    • Summon Winged Twilight: Increased the heal of this ability and the Twilight Matriarch morph to be closer to the heal power of Rushed Ceremony. This will result in approximately 87% increase for the base, and approximately 55% increase for the Matriarch. Note that these abilities will continue to scale exclusively with Max Magicka.
  • Storm Calling
    • Bolt Escape:
      • The fatigue from this ability and its morphs now apply only if you successfully teleport 1 meter or more, instead of whenever you activate the ability.
      • This ability and the Ball of Lightning morph no longer stuns targets in a 4 meter radius from your origin location, but instead stuns targets in a 6 meter radius at your final location.
      • Fixed an issue where you could become stuck in place after attempting to cast this ability or any of its morphs when a target was outside your line of sight.
        • Ball of Lightning (morph): This morph now ranks up in duration of the summoned ball of lightning, which now lasts 3 seconds at Rank IV, up from 2. This morph also adds 2 seconds of snare and immobilization immunity after teleporting.
        • Streak (morph): This ability now creates a cone behind you after casting that damage and stuns enemies inside of it. The length is now 17 meters with a 40 degree arc, rather than being a 4 x 15 meter rectangle. This means the ability will require more precise aiming when attempting to land on top of an enemy, but will require less precise aiming when attempting to cast near an enemy.
    • Lightning Splash:
      • Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
      • Increased the base cost to 4950, up from 3024.
      • Reduced the damage per tick by approximately 33%.
    • Surge: This ability and its morphs now grant Major Brutality and Sorcery at base.

Templar

  • Aedric Spear
    • Piercing Javelin:
      • Reduced the range from this ability and its morphs to 22 meters, down from 28, to ensure they follow the function of other abilities such as Scatter Shot or Fiery Grip.
      • These abilities will now ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect.
    • Puncturing Strikes:
      • This ability and its morphs will now snare the nearest enemy hit by 40% every time it deals damage, rather than snaring the nearest enemy hit by 70% on the final hit.
      • This ability and its morphs will now properly be considered Direct Damage attacks rather than a hybrid of Direct Damage and Damage over Time. Note that some item sets may still erroneously trigger from the attack, and will be fixed in a future update.
      • Updated the visual effects of this ability to better sync up with its attacks.
    • Spear Shards:
      • This ability and its morphs now last 10 seconds, up from 8.
      • Increased the base cost to 4950, up from 3024.
      • Reduced the damage per tick of the Damage over Time portion of this ability and the Luminous Shards morph by approximately 53%
        • Blazing spear (morph): Increased the initial hit damage of this ability by 10%, but decreased the damage over time by approximately 59% per tick.
  • Dawn’s Wrath
    • Backlash: This ability and its morphs’ final explosion can now Critically Strike. Boom baby.
      • Purifying Light (morph): The Heal over Time from this ability will now, as the tooltip insinuates, always apply after the effect ends via any means such as being purged, being recast, or ending naturally. The light cannot be stopped, and shall purify all! This also means that Purifying Light will count for 1 less negative effect from purging.
    • Eclipse: Fixed an issue where reapplying this ability or the Unstable Core morph to a target before the original expired could cause issues with the cooldown of the effects.
      • Living Dark (morph):
        • This morph now only snares targets for 60%, rather than immobilizing them.
        • Reduced the healing by approximately 10%.
      • Unstable Core (morph):
        • Reduced the initial and secondary damage dealt of this ability by approximately 44%, and the final hit by 25%.
        • These attacks now happen in a 5 meter radius around the target, as the visuals insinuate.
    • Solar Flare:
      • Solar Barrage:
        • Increased the duration of this morph to 8 seconds, up from 6.
        • Decreased the damage per tick by approximately 30%.
    • Sun Fire:
      • Fixed an issue where the Major Prophecy from this ability and its morphs would only occur if you dealt damage, rather than upon activation, as the tooltip states.
      • Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
      • Increased the base cost to 2970, up from 2376.
      • Decreased the Damage over Time of these abilities by approximately 60% per tick.
  • Restoring Light
    • Cleansing Ritual:
      • Ritual of Retribution (morph): Reduced the damage per tick of this morph by approximately 33%.
    • Restoring Focus: Fixed an issue where this ability was unable to be cast while silenced.
    • Rite of Passage: Fixed an issue where this ability could cause health desyncs when used while taking heavy damage.

Warden

  • Animal Companions
    • Betty Netch:
      • This ability and its morphs now grant Major Brutality and Sorcery at base, but the base ability no longer restores Magicka every second while active.
      • These abilities now remove 1 negative effect from you every 5 seconds.
      • Reduced the duration to 19 seconds from 22 seconds on the base ability.
        • Blue Betty Netch (morph):
          • This morph reinstates the Magicka restore functionality.
          • Reduced the final duration to 25 seconds, down from 27 seconds.
        • Bull Netch (morph):
          • This morph reinstates the Stamina restore functionality.
          • Reduced the final duration to 25 seconds, down from 27 seconds
    • Dive: This ability has received new functionality to help it stand alone as a spammable, but has received some reductions to the base functionality that were in place to make up for the fact that it lacked any gameplay altering effects.
      • Reduced the damage of these abilities by 10%, and increased their base cost to 2700 from 2430.
      • If you are at least 12 meters from the target upon dealing damage with these abilities, you now set them Off Balance.
        • Cutting Dive (morph): This morph no longer reduces the cost of the ability beyond the standard Stamina cost reduction. It now applies a Bleed to the target for 7 seconds if they are Off Balance, which can stack up to 7 times.
    • Swarm:
      • Increased the cost of this ability and its morphs to 2970 to encapsulate their new functionalities.
      • These abilities now apply Minor Vulnerability to the target for the duration of the DoT.
      • Decreased the damage per tick of these abilities by approximately 50%.
        • Growing Swarm (morph): This morph has been redesigned into a Stamina-based ability that deals Bleed Damage. The Swarm no longer spreads to nearby enemies upon completion, but instead deals damage to enemies in an area around the initial target. This damage is roughly 25% of the initial target’s coefficient.
  • Winter’s Embrace
    • Arctic Wind: This ability and its morphs have regained the original function of Arctic Blast, and deal Frost Damage in a 6 meter area around the caster while the Heal over Time persists. This damage scales with your Max Magicka and Spell Damage, to prevent compounded power for tank builds.
      • Arctic Blast (morph): This morph no longer converts the ability into an awkward projectile stun. Instead, this ability has inherited Permafrost’s old functionality, where enemies hit 3 times in rapid succession with the ability are stunned. This stun cannot be blocked.
    • Crystallized Shield:
      • Crystallized Slab (morph): This morph now has a 500ms internal cooldown on the damage return and Magicka refund, similar to other abilities such as Dragon Fire Scale or Living Dark.
    • Gripping Shards:
      • Winter’s Revenge (morph): Decreased the damage per tick of this morph by approximately 33%.
    • Sleet Storm:
      • Permafrost (morph):
        • This morph no longer stuns enemies who are hit multiple times by the effect, but instead increases the duration of the ability by 1 second per rank, up to 12 seconds at Rank IV.
        • Increased the snare potency to 70%, up from 40%.
        • Each tick of damage now applies the Chilled status effect to enemies hit.

Weapon

  • Two Handed
    • Cleave:
      • Carve (morph): Reduced the damage per tick of this morph by approximately 60%.
    • Critical Charge:
      • Stampede (morph): Increased the duration of this morph to 10 seconds, up from 8, and reduced the damage per tick by approximately 42%.
    • Momentum: Fixed an issue where the animation of this ability would fail to display if you had a longer source of Major Brutality on your character.
    • Reverse Slash:
      • Reverse Slice (morph): Fixed an issue where the AoE damage of this ability could critically strike. Since the initial hit can already critically strike, this was effectively allowing the attack to double crit, contributing to a tremendous power spike.
    • Uppercut: Reduced the damage dealt by this ability and its morphs by approximately 16% to ensure it does not eclipse other damage abilities such as DoTs.
      • Dizzying Swing (morph): This morph no longer knocks the target back and stuns them, but instead sets them Off Balance for 7 seconds.
  • One Hand and Shield
    • Puncture:
      • Ransack (morph): Fixed an issue where the Minor Protection granted from this ability was additive rather than multiplicative.
  • Dual Wield
    • Flurry: Reduced the damage dealt by this ability and its morphs by approximately 8% to ensure it does not eclipse other damage abilities, such as DoTs.
      • Bloodthirst (morph): Fixed an issue where the heal from this ability was not properly increasing by 1% of the damage dealt per rank.
    • Twin Slashes: Decreased the damage per tick of this ability and its morphs damage over time by approximately 63%.
      • Blood Craze (morph): Reduced the healing per tick of this morph by approximately 20% to ensure it heals for a closer value to the damage it dealt.
    • Blade Cloak:
      • Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
      • Increased base cost to 4950, up from 3024.
      • Reduced the damage per tick by approximately 32%.
        • Quick Cloak (morph): This morph now also offers cost reduction, taking the base cost to 3780.
  • Bow
    • Poison Arrow: Decreased the damage per tick of this ability and its morphs by approximately 63%.
    • Rapid Fire:
      • Ballista (morph): Updated the tooltip of this ability to show its true range, to prevent confusion in areas where you could increase your range yet fail to actually increase the range of the ability.
    • Scattershot:
      • Draining Shot (morph): This morph no longer knocks back targets hit, but instead reduces their movement speed by 60% for 3 seconds.
    • Volley:
      • Increased the base cost of this ability and its morphs to 4500, up from 2808.
      • Decreased the damage per tick of these abilities by approximately 17%.
      • The tooltips now properly mention their true duration.
  • Destruction Staff
    • Ancient Knowledge: Fixed an issue where this passive was not properly working with specific pets.
    • Destructive Touch: Decreased the damage per tick of this ability and the Destructive Reach morph by approximately 63%.
    • Wall of Elements:
      • Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
      • Increased base cost to 4950, up from 3024.
      • Reduced the damage per tick by approximately 32%.

World

  • Soul Magic
    • Soul Trap:
      • This ability and its morphs will no longer fill Soul Gems if the target affected was a target dummy or critter.
      • Fixed an issue where the application of these abilities could not be dodged, and where each tick of the damage could be dodged.
      • Updated the visual effects to better line up with the animation of these abilities.
      • Reduced the damage per tick of this ability and its morphs by 50%.
  • Werewolf
    • Infectious Claws:
      • This ability and its morphs now immediately apply the Diseased status effect to enemies hit, and do Disease Damage rather than a hybrid of Physical and Disease Damage.
      • Decreased the damage per tick of these abilities by approximately 60%.
        • Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%. This will still result in an overall reduction, since the base damage has been reduced.
    • Werewolf Transformation: Fixed many issues where this ability could persist without meeting the proper requirements.
      • Werewolf Berserker (morph): Decreased the damage per tick of the bleed applied from this morph by approximately 48%.

Guild

  • Fighters Guild
    • Trap Beast: Reduced the damage per tick of this ability and its morphs by approximately 63%.
  • Mages Guild
    • Entropy:
      • This ability and the Structured Entropy morph no longer grant Major Sorcery.
      • Decreased the damage dealt of all 3 versions of this ability by 50%.
      • Reduced the base cost of these abilities to 2700, down from 2970.
        • Degeneration (morph): This morph no longer grants Magicka back when hitting an enemy affected by the Damage over Time, but continues to grant Major Sorcery for its original duration.
    • Fire Rune:
      • Scalding Rune: Reduced the damage per tick of this morph by approximately 60%.
  • Psijic Order
    • Mend Wounds: Fixed many issues with the animation of the Heavy Attack of this ability and its morphs. You can no longer attempt and fail to heal the wildlife (critters) of Tamriel with the Heavy Attack from these abilities, for their frail bodies cannot handle the power you wield. This also fixes an issue where your character would erratically convulse when attempting to channel these abilities on a target you couldn’t actually target.
  • Undaunted
    • Spawn Broodlings: Fixed an issue where the spiders spawned from the synergies and the other morphs would merely fade out of existence upon death, rather than displaying their death animations and then fading out of existence.
    • Trapping Webs:
      • This ability and its morphs now last 10 seconds, rather than 5.
      • Fixed an issue where the synergies granted from these abilities were lasting longer than the ability that housed it.

Alliance War

  • Assault
    • Warhorn: This ability will now only apply to group members rather than allies.
  • Support
    • Cleanse: Reduced the healing per negative effect of this morph to 5% at Rank IV from 10%.

Champion System

  • Synergizer: This passive now displays a visual effect when triggered.
09msy66yhstp.png

Consumables

  • Lingering Health Potions: These affix-on-consumable potions will now last for similar durations compared to powerful affixes such as Expedition or Protection. A CP150 potion will yield a 13 seconds base duration.
  • Shield-Play Enchants: These enchantments no longer grant Bash cost reduction. They are now called “Bracing” enchantments, rather than Shield-Play.
  • Potions that increase your Physical or Spell Resistance no longer grant Major Resolve or Ward, but instead grant a unique value of Resistances.

Item Sets

  • Affliction: Fixed an issue where this set would not update its tooltip when you had points spent in the Befouled CP node.
  • Barkskin: This set’s heal proc now has a visual effect to indicate it has occurred.
  • Battlefield Acrobat: Fixed an issue where this set was not applying its cost reduction bonus to block or stealth.
  • Blood Moon:
    • Increased the Light Attack damage bonus of this set to 55%, up from 30%.
    • Reduced the cooldown to 15 seconds, down from 18.
    • Your melee Light Attacks no longer need to be Critical Damage in order to generate a stack.
  • Fortified Brass: Reduced the Physical and Spell Resistances granted from the 5 piece bonus of this set to 3460 from 5170.
  • Grand Rejuvenation: This item set will no longer grant 740 Stamina to allies hit by the initial heal of Grand Healing or its morphs. Instead, the initial heal of Grand Healing will restore 100 Magicka and Stamina to allies every second for 4 seconds.
  • Hide of the Werewolf: This set’s Ultimate gain now has a visual effect when it occurs.
  • Mighty Chudan: Fixed an issue where this set was stacking with other sources of Major Resolve in some situations.
  • Mighty Glacier: Fixed an issue where this set was being procced off of any Bash attempt and self-snares.
  • Ravager: Fixed an issue where this set would fail to proc if attempting to use a Major or Minor Spell or Physical Resistance reduction ability against a target that had a permanent form of that ability, such as the Iron Atronach target dummy.
  • Scourge Harvester: Fixed an issue where the Major Vitality buff was not properly being tracked by UI buff trackers or your character sheet.
  • Seventh Legion: Fixed an issue where this set would fail to apply if you had a longer source of a Major or Minor Resolve buff on you.
  • Spelunker: This set’s Stamina restore now has a visual effect when it occurs.
  • Swarm Mother: Fixed an issue where this item set could pull players through terrain.
  • Twilight Remedy: Fixed an issue where the visual effects for Minor Force were disappearing before the effect had ended.

Today’s patch notes follows on from a livestream presentation last week that showcased Southern Elsewyr for the first time.


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Author
Alex Gibson
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action