There’s going to be a lot going on in Daemon X Machina, and if there’s one thing that’ll immediately hit you when you start battling it out against the mechs is the sheer amount of information and things going on in your HUD. Fortunately, there’s a lock-on system of sorts within all of this to ensure you’re always landing attacks on your target. Here’s how to lock-on to enemies in Daemon X Machina.
Locking-On to Enemies in Daemon X Machina
First off, it’s worth noting that there’s actually no lock-on button in Daemon X Machina. Instead, the game uses a dynamic lock-on system that works depending on where you’re looking and the enemies around you. Let us explain a bit further.
As you get close to enemies within each level, you’ll notice a geometrical shape appearing around them. This indicates that you’re locked-on to the enemy, and any attacks you now fire off from your mech’s weapons will now land on that enemy.
How to Switch Targets
If you’re wanting to prioritize another enemy over the one you’re currently locked-on to in Daemon X Machina, all you need to do to switch targets is simply shift your gaze to the enemy you do want to hit and begin moving towards them.
As you do, you’ll see the geometrical shape appear around this new enemy, indicating you’re all locked-on and ready to deal some damage.
Essentially, you’re always going to be locked-onto something, and you can switch your focus easily by simply moving to whatever enemy you want to take down next and focusing on them with the camera.
Boosting Lock-On Range in Daemon X Machina
Finally, it’s actually possible to boost your lock-on range in Daemon X Machina by equipping new heads on your Arsenal, or by learning certain skills in the body enhancement menu, which is accessed from the Main Hangar.
Skills like ___ and ____ will boost the range considerably, though no specifics as to exactly how far are shared by the skills’ descriptions.
That’s everything you need to know on how to lock-on to enemies in Daemon X Machina. For more tips, tricks, and guides, be sure to search for Twinfinite.