Sekiro: Shadows Die Twice
One of the early game of the year candidates, Sekiro, could use some extra content. It’s already a filling adventure, but we’re getting to the point where many people have completed the game. Fans of the game would certainly love to see more of 16th century Japan.
It’s well on pace to be one of the best-selling From Software games of all time. The title reached 2 million sales in only 10 days which is just 1 million short of Dark Souls 3 lifetime sales. The potential audience for this game is massive and continues to grow each month. Giving that audience some more content could be a financial boon if implemented properly.
A developer walks a fine line when it introduces additional paid content to a title like Sekiro. Part of the fun is the mind-numbing difficulty. If paid weapons break that difficulty, then that would be incredibly counter-productive. The game could be viewed as “pay-to-win” If overpowered weapons are a part of the add-ons.
Fortunately, From Software has a stellar history when it comes to maintaining and even cranking up difficulty throughout their DLC. Bloodborne and the Souls games have some of the notoriously most brutal paid add-ons.
Based on From Software’s history, it’s just a matter of time until we get DLC for Sekiro. As of right now, nothing is planned. However, not expanding the deep world they built would be a massive mistake. There’s a large audience for Sekiro and it makes sense to strike while the game is still fresh in the public’s mind.